Inject coremod data into this coremod
This data includes:
"mcLocation" : the location of the minecraft directory,
"coremodList" : the list of coremods
"coremodLocation" : the file this coremod loaded from,
Invalidates an AABB region of blocks from the receive queue, in the event that the block has been modified
client-side in the intervening 80 receive ticks.
Determines if this block is classified as a Bed, Allowing
players to sleep in it, though the block has to specifically
perform the sleeping functionality in it's activated event.
Determines if a new block can be replace the space occupied by this one,
Used in the player's placement code to make the block act like water, and lava.
Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
adjacent block is at the given coordinates.
Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
adjacent block is at the given coordinates.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
Returns true if this cart is a storage cart
Some carts may have inventories but not be storage carts
and some carts without inventories may be storage carts.