net.minecraft.block
Class BlockTorch

java.lang.Object
  extended by net.minecraft.block.Block
      extended by net.minecraft.block.BlockTorch
Direct Known Subclasses:
BlockRedstoneTorch

public class BlockTorch
extends Block


Field Summary
 
Fields inherited from class net.minecraft.block.Block
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench
 
Method Summary
 boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
          Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
 AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 int getRenderType()
          The type of render function that is called for this block
 boolean isOpaqueCube()
          Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
 void onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
          Called when a block is placed using its ItemBlock.
 void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 boolean renderAsNormalBlock()
          If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
 void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 
Methods inherited from class net.minecraft.block.Block
addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getBlockTextureFromSideAndMetadata, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, shouldSideBeRendered, tickRate, translateBlockName, velocityToAddToEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Method Detail

getCollisionBoundingBoxFromPool

public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                     int par2,
                                                     int par3,
                                                     int par4)
Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)

Overrides:
getCollisionBoundingBoxFromPool in class Block

isOpaqueCube

public boolean isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

Overrides:
isOpaqueCube in class Block

renderAsNormalBlock

public boolean renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

Overrides:
renderAsNormalBlock in class Block

getRenderType

public int getRenderType()
The type of render function that is called for this block

Overrides:
getRenderType in class Block

canPlaceBlockAt

public boolean canPlaceBlockAt(World par1World,
                               int par2,
                               int par3,
                               int par4)
Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z

Overrides:
canPlaceBlockAt in class Block

onBlockPlaced

public int onBlockPlaced(World par1World,
                         int par2,
                         int par3,
                         int par4,
                         int par5,
                         float par6,
                         float par7,
                         float par8,
                         int par9)
Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata

Overrides:
onBlockPlaced in class Block

updateTick

public void updateTick(World par1World,
                       int par2,
                       int par3,
                       int par4,
                       Random par5Random)
Ticks the block if it's been scheduled

Overrides:
updateTick in class Block

onBlockAdded

public void onBlockAdded(World par1World,
                         int par2,
                         int par3,
                         int par4)
Called whenever the block is added into the world. Args: world, x, y, z

Overrides:
onBlockAdded in class Block

onNeighborBlockChange

public void onNeighborBlockChange(World par1World,
                                  int par2,
                                  int par3,
                                  int par4,
                                  int par5)
Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID

Overrides:
onNeighborBlockChange in class Block

collisionRayTrace

public MovingObjectPosition collisionRayTrace(World par1World,
                                              int par2,
                                              int par3,
                                              int par4,
                                              Vec3 par5Vec3,
                                              Vec3 par6Vec3)
Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, x, y, z, startVec, endVec

Overrides:
collisionRayTrace in class Block

randomDisplayTick

public void randomDisplayTick(World par1World,
                              int par2,
                              int par3,
                              int par4,
                              Random par5Random)
Overrides:
randomDisplayTick in class Block