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java.lang.Objectnet.minecraft.block.Block
net.minecraft.block.BlockTorch
public class BlockTorch
Field Summary |
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Method Summary | |
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boolean |
canPlaceBlockAt(World par1World,
int par2,
int par3,
int par4)
Checks to see if its valid to put this block at the specified coordinates. |
MovingObjectPosition |
collisionRayTrace(World par1World,
int par2,
int par3,
int par4,
Vec3 par5Vec3,
Vec3 par6Vec3)
Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. |
AxisAlignedBB |
getCollisionBoundingBoxFromPool(World par1World,
int par2,
int par3,
int par4)
Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused) |
int |
getRenderType()
The type of render function that is called for this block |
boolean |
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. |
void |
onBlockAdded(World par1World,
int par2,
int par3,
int par4)
Called whenever the block is added into the world. |
int |
onBlockPlaced(World par1World,
int par2,
int par3,
int par4,
int par5,
float par6,
float par7,
float par8,
int par9)
Called when a block is placed using its ItemBlock. |
void |
onNeighborBlockChange(World par1World,
int par2,
int par3,
int par4,
int par5)
Lets the block know when one of its neighbor changes. |
void |
randomDisplayTick(World par1World,
int par2,
int par3,
int par4,
Random par5Random)
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boolean |
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) |
void |
updateTick(World par1World,
int par2,
int par3,
int par4,
Random par5Random)
Ticks the block if it's been scheduled |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
getCollisionBoundingBoxFromPool
in class Block
public boolean isOpaqueCube()
isOpaqueCube
in class Block
public boolean renderAsNormalBlock()
renderAsNormalBlock
in class Block
public int getRenderType()
getRenderType
in class Block
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
canPlaceBlockAt
in class Block
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
onBlockPlaced
in class Block
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
updateTick
in class Block
public void onBlockAdded(World par1World, int par2, int par3, int par4)
onBlockAdded
in class Block
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange
in class Block
public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
collisionRayTrace
in class Block
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
randomDisplayTick
in class Block
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