net.minecraft.util
Class AxisAlignedBB

java.lang.Object
  extended by net.minecraft.util.AxisAlignedBB

public class AxisAlignedBB
extends Object


Field Summary
 double maxX
           
 double maxY
           
 double maxZ
           
 double minX
           
 double minY
           
 double minZ
           
 
Method Summary
 AxisAlignedBB addCoord(double par1, double par3, double par5)
          Adds the coordinates to the bounding box extending it if the point lies outside the current ranges.
 MovingObjectPosition calculateIntercept(Vec3 par1Vec3, Vec3 par2Vec3)
           
 double calculateXOffset(AxisAlignedBB par1AxisAlignedBB, double par2)
          if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension.
 double calculateYOffset(AxisAlignedBB par1AxisAlignedBB, double par2)
          if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension.
 double calculateZOffset(AxisAlignedBB par1AxisAlignedBB, double par2)
          if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension.
 AxisAlignedBB contract(double par1, double par3, double par5)
          Returns a bounding box that is inset by the specified amounts
 AxisAlignedBB copy()
          Returns a copy of the bounding box.
 AxisAlignedBB expand(double par1, double par3, double par5)
          Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink).
static AABBPool getAABBPool()
          Gets the ThreadLocal AABBPool
 double getAverageEdgeLength()
          Returns the average length of the edges of the bounding box.
static AxisAlignedBB getBoundingBox(double par0, double par2, double par4, double par6, double par8, double par10)
          Returns a bounding box with the specified bounds.
 AxisAlignedBB getOffsetBoundingBox(double par1, double par3, double par5)
          Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink).
 boolean intersectsWith(AxisAlignedBB par1AxisAlignedBB)
          Returns whether the given bounding box intersects with this one.
 boolean isVecInside(Vec3 par1Vec3)
          Returns if the supplied Vec3D is completely inside the bounding box
 AxisAlignedBB offset(double par1, double par3, double par5)
          Offsets the current bounding box by the specified coordinates.
 void setBB(AxisAlignedBB par1AxisAlignedBB)
          Sets the bounding box to the same bounds as the bounding box passed in.
 AxisAlignedBB setBounds(double par1, double par3, double par5, double par7, double par9, double par11)
          Sets the bounds of the bounding box.
 String toString()
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

minX

public double minX

minY

public double minY

minZ

public double minZ

maxX

public double maxX

maxY

public double maxY

maxZ

public double maxZ
Method Detail

getBoundingBox

public static AxisAlignedBB getBoundingBox(double par0,
                                           double par2,
                                           double par4,
                                           double par6,
                                           double par8,
                                           double par10)
Returns a bounding box with the specified bounds. Args: minX, minY, minZ, maxX, maxY, maxZ


getAABBPool

public static AABBPool getAABBPool()
Gets the ThreadLocal AABBPool


setBounds

public AxisAlignedBB setBounds(double par1,
                               double par3,
                               double par5,
                               double par7,
                               double par9,
                               double par11)
Sets the bounds of the bounding box. Args: minX, minY, minZ, maxX, maxY, maxZ


addCoord

public AxisAlignedBB addCoord(double par1,
                              double par3,
                              double par5)
Adds the coordinates to the bounding box extending it if the point lies outside the current ranges. Args: x, y, z


expand

public AxisAlignedBB expand(double par1,
                            double par3,
                            double par5)
Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink). Args: x, y, z


getOffsetBoundingBox

public AxisAlignedBB getOffsetBoundingBox(double par1,
                                          double par3,
                                          double par5)
Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink). Args: x, y, z


calculateXOffset

public double calculateXOffset(AxisAlignedBB par1AxisAlignedBB,
                               double par2)
if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset.


calculateYOffset

public double calculateYOffset(AxisAlignedBB par1AxisAlignedBB,
                               double par2)
if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset.


calculateZOffset

public double calculateZOffset(AxisAlignedBB par1AxisAlignedBB,
                               double par2)
if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset.


intersectsWith

public boolean intersectsWith(AxisAlignedBB par1AxisAlignedBB)
Returns whether the given bounding box intersects with this one. Args: axisAlignedBB


offset

public AxisAlignedBB offset(double par1,
                            double par3,
                            double par5)
Offsets the current bounding box by the specified coordinates. Args: x, y, z


isVecInside

public boolean isVecInside(Vec3 par1Vec3)
Returns if the supplied Vec3D is completely inside the bounding box


getAverageEdgeLength

public double getAverageEdgeLength()
Returns the average length of the edges of the bounding box.


contract

public AxisAlignedBB contract(double par1,
                              double par3,
                              double par5)
Returns a bounding box that is inset by the specified amounts


copy

public AxisAlignedBB copy()
Returns a copy of the bounding box.


calculateIntercept

public MovingObjectPosition calculateIntercept(Vec3 par1Vec3,
                                               Vec3 par2Vec3)

setBB

public void setBB(AxisAlignedBB par1AxisAlignedBB)
Sets the bounding box to the same bounds as the bounding box passed in. Args: axisAlignedBB


toString

public String toString()
Overrides:
toString in class Object