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java.lang.Objectnet.minecraft.block.Block
net.minecraft.block.BlockTorch
net.minecraft.block.BlockRedstoneTorch
public class BlockRedstoneTorch
Field Summary |
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Method Summary | |
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void |
breakBlock(World par1World,
int par2,
int par3,
int par4,
int par5,
int par6)
ejects contained items into the world, and notifies neighbours of an update, as appropriate |
boolean |
canProvidePower()
Can this block provide power. |
int |
getBlockTextureFromSideAndMetadata(int par1,
int par2)
From the specified side and block metadata retrieves the blocks texture. |
int |
idDropped(int par1,
Random par2Random,
int par3)
Returns the ID of the items to drop on destruction. |
int |
idPicked(World par1World,
int par2,
int par3,
int par4)
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boolean |
isProvidingStrongPower(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns true if the block is emitting direct/strong redstone power on the specified side. |
boolean |
isProvidingWeakPower(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns true if the block is emitting indirect/weak redstone power on the specified side. |
void |
onBlockAdded(World par1World,
int par2,
int par3,
int par4)
Called whenever the block is added into the world. |
void |
onNeighborBlockChange(World par1World,
int par2,
int par3,
int par4,
int par5)
Lets the block know when one of its neighbor changes. |
void |
randomDisplayTick(World par1World,
int par2,
int par3,
int par4,
Random par5Random)
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int |
tickRate()
How many world ticks before ticking |
void |
updateTick(World par1World,
int par2,
int par3,
int par4,
Random par5Random)
Ticks the block if it's been scheduled |
Methods inherited from class net.minecraft.block.BlockTorch |
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canPlaceBlockAt, collisionRayTrace, getCollisionBoundingBoxFromPool, getRenderType, isOpaqueCube, onBlockPlaced, renderAsNormalBlock |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public int getBlockTextureFromSideAndMetadata(int par1, int par2)
getBlockTextureFromSideAndMetadata
in class Block
public int tickRate()
tickRate
in class Block
public void onBlockAdded(World par1World, int par2, int par3, int par4)
onBlockAdded
in class BlockTorch
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
breakBlock
in class Block
public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingWeakPower
in class Block
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
updateTick
in class BlockTorch
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange
in class BlockTorch
public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingStrongPower
in class Block
public int idDropped(int par1, Random par2Random, int par3)
idDropped
in class Block
public boolean canProvidePower()
canProvidePower
in class Block
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
randomDisplayTick
in class BlockTorch
public int idPicked(World par1World, int par2, int par3, int par4)
idPicked
in class Block
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