net.minecraft.block
Class BlockRedstoneWire

java.lang.Object
  extended by net.minecraft.block.Block
      extended by net.minecraft.block.BlockRedstoneWire

public class BlockRedstoneWire
extends Block


Field Summary
 
Fields inherited from class net.minecraft.block.Block
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench
 
Constructor Summary
BlockRedstoneWire(int par1, int par2)
           
 
Method Summary
 void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
          Checks to see if its valid to put this block at the specified coordinates.
 boolean canProvidePower()
          Can this block provide power.
 int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
           
 int getBlockTextureFromSideAndMetadata(int par1, int par2)
          From the specified side and block metadata retrieves the blocks texture.
 AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
          Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
 int getRenderType()
          The type of render function that is called for this block
 int idDropped(int par1, Random par2Random, int par3)
          Returns the ID of the items to drop on destruction.
 int idPicked(World par1World, int par2, int par3, int par4)
           
 boolean isOpaqueCube()
          Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
static boolean isPoweredOrRepeater(IBlockAccess par0IBlockAccess, int par1, int par2, int par3, int par4)
          Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its a repeater that is powered.
static boolean isPowerProviderOrWire(IBlockAccess par0IBlockAccess, int par1, int par2, int par3, int par4)
          Returns true if redstone wire can connect to the specified block.
 boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
          Returns true if the block is emitting direct/strong redstone power on the specified side.
 boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
          Returns true if the block is emitting indirect/weak redstone power on the specified side.
 void onBlockAdded(World par1World, int par2, int par3, int par4)
          Called whenever the block is added into the world.
 void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
          Lets the block know when one of its neighbor changes.
 void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 boolean renderAsNormalBlock()
          If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
 
Methods inherited from class net.minecraft.block.Block
addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, shouldSideBeRendered, tickRate, translateBlockName, updateTick, velocityToAddToEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

BlockRedstoneWire

public BlockRedstoneWire(int par1,
                         int par2)
Method Detail

getBlockTextureFromSideAndMetadata

public int getBlockTextureFromSideAndMetadata(int par1,
                                              int par2)
From the specified side and block metadata retrieves the blocks texture. Args: side, metadata

Overrides:
getBlockTextureFromSideAndMetadata in class Block

getCollisionBoundingBoxFromPool

public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                     int par2,
                                                     int par3,
                                                     int par4)
Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)

Overrides:
getCollisionBoundingBoxFromPool in class Block

isOpaqueCube

public boolean isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

Overrides:
isOpaqueCube in class Block

renderAsNormalBlock

public boolean renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

Overrides:
renderAsNormalBlock in class Block

getRenderType

public int getRenderType()
The type of render function that is called for this block

Overrides:
getRenderType in class Block

colorMultiplier

public int colorMultiplier(IBlockAccess par1IBlockAccess,
                           int par2,
                           int par3,
                           int par4)
Overrides:
colorMultiplier in class Block

canPlaceBlockAt

public boolean canPlaceBlockAt(World par1World,
                               int par2,
                               int par3,
                               int par4)
Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z

Overrides:
canPlaceBlockAt in class Block

onBlockAdded

public void onBlockAdded(World par1World,
                         int par2,
                         int par3,
                         int par4)
Called whenever the block is added into the world. Args: world, x, y, z

Overrides:
onBlockAdded in class Block

breakBlock

public void breakBlock(World par1World,
                       int par2,
                       int par3,
                       int par4,
                       int par5,
                       int par6)
ejects contained items into the world, and notifies neighbours of an update, as appropriate

Overrides:
breakBlock in class Block

onNeighborBlockChange

public void onNeighborBlockChange(World par1World,
                                  int par2,
                                  int par3,
                                  int par4,
                                  int par5)
Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID

Overrides:
onNeighborBlockChange in class Block

idDropped

public int idDropped(int par1,
                     Random par2Random,
                     int par3)
Returns the ID of the items to drop on destruction.

Overrides:
idDropped in class Block

isProvidingStrongPower

public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess,
                                      int par2,
                                      int par3,
                                      int par4,
                                      int par5)
Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.

Overrides:
isProvidingStrongPower in class Block

isProvidingWeakPower

public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess,
                                    int par2,
                                    int par3,
                                    int par4,
                                    int par5)
Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.

Overrides:
isProvidingWeakPower in class Block

canProvidePower

public boolean canProvidePower()
Can this block provide power. Only wire currently seems to have this change based on its state.

Overrides:
canProvidePower in class Block

randomDisplayTick

public void randomDisplayTick(World par1World,
                              int par2,
                              int par3,
                              int par4,
                              Random par5Random)
Overrides:
randomDisplayTick in class Block

isPowerProviderOrWire

public static boolean isPowerProviderOrWire(IBlockAccess par0IBlockAccess,
                                            int par1,
                                            int par2,
                                            int par3,
                                            int par4)
Returns true if redstone wire can connect to the specified block. Params: World, X, Y, Z, side (not a normal notch-side, this can be 0, 1, 2, 3 or -1)


isPoweredOrRepeater

public static boolean isPoweredOrRepeater(IBlockAccess par0IBlockAccess,
                                          int par1,
                                          int par2,
                                          int par3,
                                          int par4)
Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its a repeater that is powered.


idPicked

public int idPicked(World par1World,
                    int par2,
                    int par3,
                    int par4)
Overrides:
idPicked in class Block