001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.Random;
006    import net.minecraft.block.material.Material;
007    import net.minecraft.creativetab.CreativeTabs;
008    import net.minecraft.util.AxisAlignedBB;
009    import net.minecraft.util.MovingObjectPosition;
010    import net.minecraft.util.Vec3;
011    import net.minecraft.world.World;
012    
013    import net.minecraftforge.common.ForgeDirection;
014    import static net.minecraftforge.common.ForgeDirection.*;
015    
016    public class BlockTorch extends Block
017    {
018        protected BlockTorch(int par1, int par2)
019        {
020            super(par1, par2, Material.circuits);
021            this.setTickRandomly(true);
022            this.setCreativeTab(CreativeTabs.tabDecorations);
023        }
024    
025        /**
026         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
027         * cleared to be reused)
028         */
029        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
030        {
031            return null;
032        }
033    
034        /**
035         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
036         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
037         */
038        public boolean isOpaqueCube()
039        {
040            return false;
041        }
042    
043        /**
044         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
045         */
046        public boolean renderAsNormalBlock()
047        {
048            return false;
049        }
050    
051        /**
052         * The type of render function that is called for this block
053         */
054        public int getRenderType()
055        {
056            return 2;
057        }
058    
059        /**
060         * Gets if we can place a torch on a block.
061         */
062        private boolean canPlaceTorchOn(World par1World, int par2, int par3, int par4)
063        {
064            if (par1World.doesBlockHaveSolidTopSurface(par2, par3, par4))
065            {
066                return true;
067            }
068            else
069            {
070                int var5 = par1World.getBlockId(par2, par3, par4);
071                return (Block.blocksList[var5] != null && Block.blocksList[var5].canPlaceTorchOnTop(par1World, par2, par3, par4));
072            }
073        }
074    
075        /**
076         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
077         */
078        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
079        {
080            return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST,  true) ||
081                   par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST,  true) ||
082                   par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true) ||
083                   par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true) ||
084                   canPlaceTorchOn(par1World, par2, par3 - 1, par4);
085        }
086    
087        /**
088         * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
089         */
090        public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
091        {
092            int var10 = par9;
093    
094            if (par5 == 1 && this.canPlaceTorchOn(par1World, par2, par3 - 1, par4))
095            {
096                var10 = 5;
097            }
098    
099            if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true))
100            {
101                var10 = 4;
102            }
103    
104            if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true))
105            {
106                var10 = 3;
107            }
108    
109            if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true))
110            {
111                var10 = 2;
112            }
113    
114            if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true))
115            {
116                var10 = 1;
117            }
118    
119            return var10;
120        }
121    
122        /**
123         * Ticks the block if it's been scheduled
124         */
125        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
126        {
127            super.updateTick(par1World, par2, par3, par4, par5Random);
128    
129            if (par1World.getBlockMetadata(par2, par3, par4) == 0)
130            {
131                this.onBlockAdded(par1World, par2, par3, par4);
132            }
133        }
134    
135        /**
136         * Called whenever the block is added into the world. Args: world, x, y, z
137         */
138        public void onBlockAdded(World par1World, int par2, int par3, int par4)
139        {
140            if (par1World.getBlockMetadata(par2, par3, par4) == 0)
141            {
142                if (par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true))
143                {
144                    par1World.setBlockMetadataWithNotify(par2, par3, par4, 1);
145                }
146                else if (par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true))
147                {
148                    par1World.setBlockMetadataWithNotify(par2, par3, par4, 2);
149                }
150                else if (par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true))
151                {
152                    par1World.setBlockMetadataWithNotify(par2, par3, par4, 3);
153                }
154                else if (par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true))
155                {
156                    par1World.setBlockMetadataWithNotify(par2, par3, par4, 4);
157                }
158                else if (this.canPlaceTorchOn(par1World, par2, par3 - 1, par4))
159                {
160                    par1World.setBlockMetadataWithNotify(par2, par3, par4, 5);
161                }
162            }
163    
164            this.dropTorchIfCantStay(par1World, par2, par3, par4);
165        }
166    
167        /**
168         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
169         * their own) Args: x, y, z, neighbor blockID
170         */
171        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
172        {
173            if (this.dropTorchIfCantStay(par1World, par2, par3, par4))
174            {
175                int var6 = par1World.getBlockMetadata(par2, par3, par4);
176                boolean var7 = false;
177    
178                if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true) && var6 == 1)
179                {
180                    var7 = true;
181                }
182    
183                if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true) && var6 == 2)
184                {
185                    var7 = true;
186                }
187    
188                if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true) && var6 == 3)
189                {
190                    var7 = true;
191                }
192    
193                if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true) && var6 == 4)
194                {
195                    var7 = true;
196                }
197    
198                if (!this.canPlaceTorchOn(par1World, par2, par3 - 1, par4) && var6 == 5)
199                {
200                    var7 = true;
201                }
202    
203                if (var7)
204                {
205                    this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
206                    par1World.setBlockWithNotify(par2, par3, par4, 0);
207                }
208            }
209        }
210    
211        /**
212         * Tests if the block can remain at its current location and will drop as an item if it is unable to stay. Returns
213         * True if it can stay and False if it drops. Args: world, x, y, z
214         */
215        private boolean dropTorchIfCantStay(World par1World, int par2, int par3, int par4)
216        {
217            if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
218            {
219                if (par1World.getBlockId(par2, par3, par4) == this.blockID)
220                {
221                    this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
222                    par1World.setBlockWithNotify(par2, par3, par4, 0);
223                }
224    
225                return false;
226            }
227            else
228            {
229                return true;
230            }
231        }
232    
233        /**
234         * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
235         * x, y, z, startVec, endVec
236         */
237        public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
238        {
239            int var7 = par1World.getBlockMetadata(par2, par3, par4) & 7;
240            float var8 = 0.15F;
241    
242            if (var7 == 1)
243            {
244                this.setBlockBounds(0.0F, 0.2F, 0.5F - var8, var8 * 2.0F, 0.8F, 0.5F + var8);
245            }
246            else if (var7 == 2)
247            {
248                this.setBlockBounds(1.0F - var8 * 2.0F, 0.2F, 0.5F - var8, 1.0F, 0.8F, 0.5F + var8);
249            }
250            else if (var7 == 3)
251            {
252                this.setBlockBounds(0.5F - var8, 0.2F, 0.0F, 0.5F + var8, 0.8F, var8 * 2.0F);
253            }
254            else if (var7 == 4)
255            {
256                this.setBlockBounds(0.5F - var8, 0.2F, 1.0F - var8 * 2.0F, 0.5F + var8, 0.8F, 1.0F);
257            }
258            else
259            {
260                var8 = 0.1F;
261                this.setBlockBounds(0.5F - var8, 0.0F, 0.5F - var8, 0.5F + var8, 0.6F, 0.5F + var8);
262            }
263    
264            return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);
265        }
266    
267        @SideOnly(Side.CLIENT)
268    
269        /**
270         * A randomly called display update to be able to add particles or other items for display
271         */
272        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
273        {
274            int var6 = par1World.getBlockMetadata(par2, par3, par4);
275            double var7 = (double)((float)par2 + 0.5F);
276            double var9 = (double)((float)par3 + 0.7F);
277            double var11 = (double)((float)par4 + 0.5F);
278            double var13 = 0.2199999988079071D;
279            double var15 = 0.27000001072883606D;
280    
281            if (var6 == 1)
282            {
283                par1World.spawnParticle("smoke", var7 - var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D);
284                par1World.spawnParticle("flame", var7 - var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D);
285            }
286            else if (var6 == 2)
287            {
288                par1World.spawnParticle("smoke", var7 + var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D);
289                par1World.spawnParticle("flame", var7 + var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D);
290            }
291            else if (var6 == 3)
292            {
293                par1World.spawnParticle("smoke", var7, var9 + var13, var11 - var15, 0.0D, 0.0D, 0.0D);
294                par1World.spawnParticle("flame", var7, var9 + var13, var11 - var15, 0.0D, 0.0D, 0.0D);
295            }
296            else if (var6 == 4)
297            {
298                par1World.spawnParticle("smoke", var7, var9 + var13, var11 + var15, 0.0D, 0.0D, 0.0D);
299                par1World.spawnParticle("flame", var7, var9 + var13, var11 + var15, 0.0D, 0.0D, 0.0D);
300            }
301            else
302            {
303                par1World.spawnParticle("smoke", var7, var9, var11, 0.0D, 0.0D, 0.0D);
304                par1World.spawnParticle("flame", var7, var9, var11, 0.0D, 0.0D, 0.0D);
305            }
306        }
307    }