001 package net.minecraft.block; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.util.Random; 006 import net.minecraft.block.material.Material; 007 import net.minecraft.creativetab.CreativeTabs; 008 import net.minecraft.util.AxisAlignedBB; 009 import net.minecraft.util.MovingObjectPosition; 010 import net.minecraft.util.Vec3; 011 import net.minecraft.world.World; 012 013 import net.minecraftforge.common.ForgeDirection; 014 import static net.minecraftforge.common.ForgeDirection.*; 015 016 public class BlockTorch extends Block 017 { 018 protected BlockTorch(int par1, int par2) 019 { 020 super(par1, par2, Material.circuits); 021 this.setTickRandomly(true); 022 this.setCreativeTab(CreativeTabs.tabDecorations); 023 } 024 025 /** 026 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 027 * cleared to be reused) 028 */ 029 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 030 { 031 return null; 032 } 033 034 /** 035 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 036 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 037 */ 038 public boolean isOpaqueCube() 039 { 040 return false; 041 } 042 043 /** 044 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 045 */ 046 public boolean renderAsNormalBlock() 047 { 048 return false; 049 } 050 051 /** 052 * The type of render function that is called for this block 053 */ 054 public int getRenderType() 055 { 056 return 2; 057 } 058 059 /** 060 * Gets if we can place a torch on a block. 061 */ 062 private boolean canPlaceTorchOn(World par1World, int par2, int par3, int par4) 063 { 064 if (par1World.doesBlockHaveSolidTopSurface(par2, par3, par4)) 065 { 066 return true; 067 } 068 else 069 { 070 int var5 = par1World.getBlockId(par2, par3, par4); 071 return (Block.blocksList[var5] != null && Block.blocksList[var5].canPlaceTorchOnTop(par1World, par2, par3, par4)); 072 } 073 } 074 075 /** 076 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 077 */ 078 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 079 { 080 return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true) || 081 par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true) || 082 par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true) || 083 par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true) || 084 canPlaceTorchOn(par1World, par2, par3 - 1, par4); 085 } 086 087 /** 088 * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata 089 */ 090 public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) 091 { 092 int var10 = par9; 093 094 if (par5 == 1 && this.canPlaceTorchOn(par1World, par2, par3 - 1, par4)) 095 { 096 var10 = 5; 097 } 098 099 if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true)) 100 { 101 var10 = 4; 102 } 103 104 if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true)) 105 { 106 var10 = 3; 107 } 108 109 if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true)) 110 { 111 var10 = 2; 112 } 113 114 if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true)) 115 { 116 var10 = 1; 117 } 118 119 return var10; 120 } 121 122 /** 123 * Ticks the block if it's been scheduled 124 */ 125 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) 126 { 127 super.updateTick(par1World, par2, par3, par4, par5Random); 128 129 if (par1World.getBlockMetadata(par2, par3, par4) == 0) 130 { 131 this.onBlockAdded(par1World, par2, par3, par4); 132 } 133 } 134 135 /** 136 * Called whenever the block is added into the world. Args: world, x, y, z 137 */ 138 public void onBlockAdded(World par1World, int par2, int par3, int par4) 139 { 140 if (par1World.getBlockMetadata(par2, par3, par4) == 0) 141 { 142 if (par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true)) 143 { 144 par1World.setBlockMetadataWithNotify(par2, par3, par4, 1); 145 } 146 else if (par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true)) 147 { 148 par1World.setBlockMetadataWithNotify(par2, par3, par4, 2); 149 } 150 else if (par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true)) 151 { 152 par1World.setBlockMetadataWithNotify(par2, par3, par4, 3); 153 } 154 else if (par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true)) 155 { 156 par1World.setBlockMetadataWithNotify(par2, par3, par4, 4); 157 } 158 else if (this.canPlaceTorchOn(par1World, par2, par3 - 1, par4)) 159 { 160 par1World.setBlockMetadataWithNotify(par2, par3, par4, 5); 161 } 162 } 163 164 this.dropTorchIfCantStay(par1World, par2, par3, par4); 165 } 166 167 /** 168 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 169 * their own) Args: x, y, z, neighbor blockID 170 */ 171 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) 172 { 173 if (this.dropTorchIfCantStay(par1World, par2, par3, par4)) 174 { 175 int var6 = par1World.getBlockMetadata(par2, par3, par4); 176 boolean var7 = false; 177 178 if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true) && var6 == 1) 179 { 180 var7 = true; 181 } 182 183 if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true) && var6 == 2) 184 { 185 var7 = true; 186 } 187 188 if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true) && var6 == 3) 189 { 190 var7 = true; 191 } 192 193 if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true) && var6 == 4) 194 { 195 var7 = true; 196 } 197 198 if (!this.canPlaceTorchOn(par1World, par2, par3 - 1, par4) && var6 == 5) 199 { 200 var7 = true; 201 } 202 203 if (var7) 204 { 205 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 206 par1World.setBlockWithNotify(par2, par3, par4, 0); 207 } 208 } 209 } 210 211 /** 212 * Tests if the block can remain at its current location and will drop as an item if it is unable to stay. Returns 213 * True if it can stay and False if it drops. Args: world, x, y, z 214 */ 215 private boolean dropTorchIfCantStay(World par1World, int par2, int par3, int par4) 216 { 217 if (!this.canPlaceBlockAt(par1World, par2, par3, par4)) 218 { 219 if (par1World.getBlockId(par2, par3, par4) == this.blockID) 220 { 221 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 222 par1World.setBlockWithNotify(par2, par3, par4, 0); 223 } 224 225 return false; 226 } 227 else 228 { 229 return true; 230 } 231 } 232 233 /** 234 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, 235 * x, y, z, startVec, endVec 236 */ 237 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) 238 { 239 int var7 = par1World.getBlockMetadata(par2, par3, par4) & 7; 240 float var8 = 0.15F; 241 242 if (var7 == 1) 243 { 244 this.setBlockBounds(0.0F, 0.2F, 0.5F - var8, var8 * 2.0F, 0.8F, 0.5F + var8); 245 } 246 else if (var7 == 2) 247 { 248 this.setBlockBounds(1.0F - var8 * 2.0F, 0.2F, 0.5F - var8, 1.0F, 0.8F, 0.5F + var8); 249 } 250 else if (var7 == 3) 251 { 252 this.setBlockBounds(0.5F - var8, 0.2F, 0.0F, 0.5F + var8, 0.8F, var8 * 2.0F); 253 } 254 else if (var7 == 4) 255 { 256 this.setBlockBounds(0.5F - var8, 0.2F, 1.0F - var8 * 2.0F, 0.5F + var8, 0.8F, 1.0F); 257 } 258 else 259 { 260 var8 = 0.1F; 261 this.setBlockBounds(0.5F - var8, 0.0F, 0.5F - var8, 0.5F + var8, 0.6F, 0.5F + var8); 262 } 263 264 return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3); 265 } 266 267 @SideOnly(Side.CLIENT) 268 269 /** 270 * A randomly called display update to be able to add particles or other items for display 271 */ 272 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) 273 { 274 int var6 = par1World.getBlockMetadata(par2, par3, par4); 275 double var7 = (double)((float)par2 + 0.5F); 276 double var9 = (double)((float)par3 + 0.7F); 277 double var11 = (double)((float)par4 + 0.5F); 278 double var13 = 0.2199999988079071D; 279 double var15 = 0.27000001072883606D; 280 281 if (var6 == 1) 282 { 283 par1World.spawnParticle("smoke", var7 - var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D); 284 par1World.spawnParticle("flame", var7 - var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D); 285 } 286 else if (var6 == 2) 287 { 288 par1World.spawnParticle("smoke", var7 + var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D); 289 par1World.spawnParticle("flame", var7 + var15, var9 + var13, var11, 0.0D, 0.0D, 0.0D); 290 } 291 else if (var6 == 3) 292 { 293 par1World.spawnParticle("smoke", var7, var9 + var13, var11 - var15, 0.0D, 0.0D, 0.0D); 294 par1World.spawnParticle("flame", var7, var9 + var13, var11 - var15, 0.0D, 0.0D, 0.0D); 295 } 296 else if (var6 == 4) 297 { 298 par1World.spawnParticle("smoke", var7, var9 + var13, var11 + var15, 0.0D, 0.0D, 0.0D); 299 par1World.spawnParticle("flame", var7, var9 + var13, var11 + var15, 0.0D, 0.0D, 0.0D); 300 } 301 else 302 { 303 par1World.spawnParticle("smoke", var7, var9, var11, 0.0D, 0.0D, 0.0D); 304 par1World.spawnParticle("flame", var7, var9, var11, 0.0D, 0.0D, 0.0D); 305 } 306 } 307 }