net.minecraftforge.event.entity.player
Class EntityItemPickupEvent

java.lang.Object
  extended by net.minecraftforge.event.Event
      extended by net.minecraftforge.event.entity.EntityEvent
          extended by net.minecraftforge.event.entity.living.LivingEvent
              extended by net.minecraftforge.event.entity.player.PlayerEvent
                  extended by net.minecraftforge.event.entity.player.EntityItemPickupEvent

public class EntityItemPickupEvent
extends PlayerEvent


Nested Class Summary
 
Nested classes/interfaces inherited from class net.minecraftforge.event.entity.player.PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.HarvestCheck
 
Nested classes/interfaces inherited from class net.minecraftforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
 
Nested classes/interfaces inherited from class net.minecraftforge.event.entity.EntityEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk
 
Nested classes/interfaces inherited from class net.minecraftforge.event.Event
Event.HasResult, Event.Result
 
Field Summary
 EntityItem item
          This event is called when a player collides with a EntityItem on the ground.
 
Fields inherited from class net.minecraftforge.event.entity.player.PlayerEvent
entityPlayer
 
Fields inherited from class net.minecraftforge.event.entity.living.LivingEvent
entityLiving
 
Fields inherited from class net.minecraftforge.event.entity.EntityEvent
entity
 
Constructor Summary
EntityItemPickupEvent(EntityPlayer player, EntityItem item)
           
 
Method Summary
 
Methods inherited from class net.minecraftforge.event.Event
getListenerList, getResult, hasResult, isCancelable, isCanceled, setCanceled, setResult
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

item

public final EntityItem item
This event is called when a player collides with a EntityItem on the ground. The event can be canceled, and no further processing will be done. You can set the result of this event to ALLOW which will trigger the processing of achievements, FML's event, play the sound, and kill the entity if all the items are picked up. setResult(ALLOW) is the same as the old setHandled()

Constructor Detail

EntityItemPickupEvent

public EntityItemPickupEvent(EntityPlayer player,
                             EntityItem item)