net.minecraftforge.event.entity.player
Class FillBucketEvent

java.lang.Object
  extended by net.minecraftforge.event.Event
      extended by net.minecraftforge.event.entity.EntityEvent
          extended by net.minecraftforge.event.entity.living.LivingEvent
              extended by net.minecraftforge.event.entity.player.PlayerEvent
                  extended by net.minecraftforge.event.entity.player.FillBucketEvent

public class FillBucketEvent
extends PlayerEvent


Nested Class Summary
 
Nested classes/interfaces inherited from class net.minecraftforge.event.entity.player.PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.HarvestCheck
 
Nested classes/interfaces inherited from class net.minecraftforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
 
Nested classes/interfaces inherited from class net.minecraftforge.event.entity.EntityEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk
 
Nested classes/interfaces inherited from class net.minecraftforge.event.Event
Event.HasResult, Event.Result
 
Field Summary
 ItemStack current
          This event is fired when a player attempts to use a Empty bucket, it can be canceled to completely prevent any further processing.
 ItemStack result
           
 MovingObjectPosition target
           
 World world
           
 
Fields inherited from class net.minecraftforge.event.entity.player.PlayerEvent
entityPlayer
 
Fields inherited from class net.minecraftforge.event.entity.living.LivingEvent
entityLiving
 
Fields inherited from class net.minecraftforge.event.entity.EntityEvent
entity
 
Constructor Summary
FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)
           
 
Method Summary
 
Methods inherited from class net.minecraftforge.event.Event
getListenerList, getResult, hasResult, isCancelable, isCanceled, setCanceled, setResult
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

current

public final ItemStack current
This event is fired when a player attempts to use a Empty bucket, it can be canceled to completely prevent any further processing. If you set the result to 'ALLOW', it means that you have processed the event and wants the basic functionality of adding the new ItemStack to your inventory and reducing the stack size to process. setResult(ALLOW) is the same as the old setHandeled();


world

public final World world

target

public final MovingObjectPosition target

result

public ItemStack result
Constructor Detail

FillBucketEvent

public FillBucketEvent(EntityPlayer player,
                       ItemStack current,
                       World world,
                       MovingObjectPosition target)