net.minecraft.tileentity
Class TileEntityDispenser

java.lang.Object
  extended by net.minecraft.tileentity.TileEntity
      extended by net.minecraft.tileentity.TileEntityDispenser
All Implemented Interfaces:
IInventory

public class TileEntityDispenser
extends TileEntity
implements IInventory


Field Summary
 
Fields inherited from class net.minecraft.tileentity.TileEntity
blockMetadata, blockType, worldObj, xCoord, yCoord, zCoord
 
Constructor Summary
TileEntityDispenser()
           
 
Method Summary
 int addItem(ItemStack par1ItemStack)
          Add item stack in first available inventory slot
 void closeChest()
           
 ItemStack decrStackSize(int par1, int par2)
          Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
 int getInventoryStackLimit()
          Returns the maximum stack size for a inventory slot.
 String getInvName()
          Returns the name of the inventory.
 int getRandomStackFromInventory()
           
 int getSizeInventory()
          Returns the number of slots in the inventory.
 ItemStack getStackInSlot(int par1)
          Returns the stack in slot i
 ItemStack getStackInSlotOnClosing(int par1)
          When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
 boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
          Do not make give this method the name canInteractWith because it clashes with Container
 void openChest()
           
 void readFromNBT(NBTTagCompound par1NBTTagCompound)
          Reads a tile entity from NBT.
 void setInventorySlotContents(int par1, ItemStack par2ItemStack)
          Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
 void writeToNBT(NBTTagCompound par1NBTTagCompound)
          Writes a tile entity to NBT.
 
Methods inherited from class net.minecraft.tileentity.TileEntity
addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_82115_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, receiveClientEvent, setWorldObj, shouldRefresh, updateContainingBlockInfo, updateEntity, validate
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface net.minecraft.inventory.IInventory
onInventoryChanged
 

Constructor Detail

TileEntityDispenser

public TileEntityDispenser()
Method Detail

getSizeInventory

public int getSizeInventory()
Returns the number of slots in the inventory.

Specified by:
getSizeInventory in interface IInventory

getStackInSlot

public ItemStack getStackInSlot(int par1)
Returns the stack in slot i

Specified by:
getStackInSlot in interface IInventory

decrStackSize

public ItemStack decrStackSize(int par1,
                               int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.

Specified by:
decrStackSize in interface IInventory

getStackInSlotOnClosing

public ItemStack getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.

Specified by:
getStackInSlotOnClosing in interface IInventory

getRandomStackFromInventory

public int getRandomStackFromInventory()

setInventorySlotContents

public void setInventorySlotContents(int par1,
                                     ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

Specified by:
setInventorySlotContents in interface IInventory

addItem

public int addItem(ItemStack par1ItemStack)
Add item stack in first available inventory slot


getInvName

public String getInvName()
Returns the name of the inventory.

Specified by:
getInvName in interface IInventory

readFromNBT

public void readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.

Overrides:
readFromNBT in class TileEntity

writeToNBT

public void writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.

Overrides:
writeToNBT in class TileEntity

getInventoryStackLimit

public int getInventoryStackLimit()
Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*

Specified by:
getInventoryStackLimit in interface IInventory

isUseableByPlayer

public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container

Specified by:
isUseableByPlayer in interface IInventory

openChest

public void openChest()
Specified by:
openChest in interface IInventory

closeChest

public void closeChest()
Specified by:
closeChest in interface IInventory