net.minecraft.inventory
Interface IInventory

All Known Subinterfaces:
ISidedInventory
All Known Implementing Classes:
EntityMinecart, InventoryBasic, InventoryCrafting, InventoryCraftResult, InventoryEnderChest, InventoryLargeChest, InventoryMerchant, InventoryPlayer, TileEntityBeacon, TileEntityBrewingStand, TileEntityChest, TileEntityDispenser, TileEntityFurnace

public interface IInventory


Method Summary
 void closeChest()
           
 ItemStack decrStackSize(int var1, int var2)
          Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
 int getInventoryStackLimit()
          Returns the maximum stack size for a inventory slot.
 String getInvName()
          Returns the name of the inventory.
 int getSizeInventory()
          Returns the number of slots in the inventory.
 ItemStack getStackInSlot(int var1)
          Returns the stack in slot i
 ItemStack getStackInSlotOnClosing(int var1)
          When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
 boolean isUseableByPlayer(EntityPlayer var1)
          Do not make give this method the name canInteractWith because it clashes with Container
 void onInventoryChanged()
          Called when an the contents of an Inventory change, usually
 void openChest()
           
 void setInventorySlotContents(int var1, ItemStack var2)
          Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
 

Method Detail

getSizeInventory

int getSizeInventory()
Returns the number of slots in the inventory.


getStackInSlot

ItemStack getStackInSlot(int var1)
Returns the stack in slot i


decrStackSize

ItemStack decrStackSize(int var1,
                        int var2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.


getStackInSlotOnClosing

ItemStack getStackInSlotOnClosing(int var1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.


setInventorySlotContents

void setInventorySlotContents(int var1,
                              ItemStack var2)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).


getInvName

String getInvName()
Returns the name of the inventory.


getInventoryStackLimit

int getInventoryStackLimit()
Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*


onInventoryChanged

void onInventoryChanged()
Called when an the contents of an Inventory change, usually


isUseableByPlayer

boolean isUseableByPlayer(EntityPlayer var1)
Do not make give this method the name canInteractWith because it clashes with Container


openChest

void openChest()

closeChest

void closeChest()