net.minecraft.inventory
Class InventoryCrafting

java.lang.Object
  extended by net.minecraft.inventory.InventoryCrafting
All Implemented Interfaces:
IInventory

public class InventoryCrafting
extends Object
implements IInventory


Constructor Summary
InventoryCrafting(Container par1Container, int par2, int par3)
           
 
Method Summary
 void closeChest()
           
 ItemStack decrStackSize(int par1, int par2)
          Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
 int getInventoryStackLimit()
          Returns the maximum stack size for a inventory slot.
 String getInvName()
          Returns the name of the inventory.
 int getSizeInventory()
          Returns the number of slots in the inventory.
 ItemStack getStackInRowAndColumn(int par1, int par2)
          Returns the itemstack in the slot specified (Top left is 0, 0).
 ItemStack getStackInSlot(int par1)
          Returns the stack in slot i
 ItemStack getStackInSlotOnClosing(int par1)
          When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
 boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
          Do not make give this method the name canInteractWith because it clashes with Container
 void onInventoryChanged()
          Called when an the contents of an Inventory change, usually
 void openChest()
           
 void setInventorySlotContents(int par1, ItemStack par2ItemStack)
          Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

InventoryCrafting

public InventoryCrafting(Container par1Container,
                         int par2,
                         int par3)
Method Detail

getSizeInventory

public int getSizeInventory()
Returns the number of slots in the inventory.

Specified by:
getSizeInventory in interface IInventory

getStackInSlot

public ItemStack getStackInSlot(int par1)
Returns the stack in slot i

Specified by:
getStackInSlot in interface IInventory

getStackInRowAndColumn

public ItemStack getStackInRowAndColumn(int par1,
                                        int par2)
Returns the itemstack in the slot specified (Top left is 0, 0). Args: row, column


getInvName

public String getInvName()
Returns the name of the inventory.

Specified by:
getInvName in interface IInventory

getStackInSlotOnClosing

public ItemStack getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.

Specified by:
getStackInSlotOnClosing in interface IInventory

decrStackSize

public ItemStack decrStackSize(int par1,
                               int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.

Specified by:
decrStackSize in interface IInventory

setInventorySlotContents

public void setInventorySlotContents(int par1,
                                     ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

Specified by:
setInventorySlotContents in interface IInventory

getInventoryStackLimit

public int getInventoryStackLimit()
Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*

Specified by:
getInventoryStackLimit in interface IInventory

onInventoryChanged

public void onInventoryChanged()
Called when an the contents of an Inventory change, usually

Specified by:
onInventoryChanged in interface IInventory

isUseableByPlayer

public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container

Specified by:
isUseableByPlayer in interface IInventory

openChest

public void openChest()
Specified by:
openChest in interface IInventory

closeChest

public void closeChest()
Specified by:
closeChest in interface IInventory