001    package net.minecraft.inventory;
002    
003    import net.minecraft.entity.player.EntityPlayer;
004    import net.minecraft.item.ItemStack;
005    
006    public class InventoryCrafting implements IInventory
007    {
008        /** List of the stacks in the crafting matrix. */
009        private ItemStack[] stackList;
010    
011        /** the width of the crafting inventory */
012        private int inventoryWidth;
013    
014        /**
015         * Class containing the callbacks for the events on_GUIClosed and on_CraftMaxtrixChanged.
016         */
017        private Container eventHandler;
018    
019        public InventoryCrafting(Container par1Container, int par2, int par3)
020        {
021            int var4 = par2 * par3;
022            this.stackList = new ItemStack[var4];
023            this.eventHandler = par1Container;
024            this.inventoryWidth = par2;
025        }
026    
027        /**
028         * Returns the number of slots in the inventory.
029         */
030        public int getSizeInventory()
031        {
032            return this.stackList.length;
033        }
034    
035        /**
036         * Returns the stack in slot i
037         */
038        public ItemStack getStackInSlot(int par1)
039        {
040            return par1 >= this.getSizeInventory() ? null : this.stackList[par1];
041        }
042    
043        /**
044         * Returns the itemstack in the slot specified (Top left is 0, 0). Args: row, column
045         */
046        public ItemStack getStackInRowAndColumn(int par1, int par2)
047        {
048            if (par1 >= 0 && par1 < this.inventoryWidth)
049            {
050                int var3 = par1 + par2 * this.inventoryWidth;
051                return this.getStackInSlot(var3);
052            }
053            else
054            {
055                return null;
056            }
057        }
058    
059        /**
060         * Returns the name of the inventory.
061         */
062        public String getInvName()
063        {
064            return "container.crafting";
065        }
066    
067        /**
068         * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
069         * like when you close a workbench GUI.
070         */
071        public ItemStack getStackInSlotOnClosing(int par1)
072        {
073            if (this.stackList[par1] != null)
074            {
075                ItemStack var2 = this.stackList[par1];
076                this.stackList[par1] = null;
077                return var2;
078            }
079            else
080            {
081                return null;
082            }
083        }
084    
085        /**
086         * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
087         * new stack.
088         */
089        public ItemStack decrStackSize(int par1, int par2)
090        {
091            if (this.stackList[par1] != null)
092            {
093                ItemStack var3;
094    
095                if (this.stackList[par1].stackSize <= par2)
096                {
097                    var3 = this.stackList[par1];
098                    this.stackList[par1] = null;
099                    this.eventHandler.onCraftMatrixChanged(this);
100                    return var3;
101                }
102                else
103                {
104                    var3 = this.stackList[par1].splitStack(par2);
105    
106                    if (this.stackList[par1].stackSize == 0)
107                    {
108                        this.stackList[par1] = null;
109                    }
110    
111                    this.eventHandler.onCraftMatrixChanged(this);
112                    return var3;
113                }
114            }
115            else
116            {
117                return null;
118            }
119        }
120    
121        /**
122         * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
123         */
124        public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
125        {
126            this.stackList[par1] = par2ItemStack;
127            this.eventHandler.onCraftMatrixChanged(this);
128        }
129    
130        /**
131         * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
132         * this more of a set than a get?*
133         */
134        public int getInventoryStackLimit()
135        {
136            return 64;
137        }
138    
139        /**
140         * Called when an the contents of an Inventory change, usually
141         */
142        public void onInventoryChanged() {}
143    
144        /**
145         * Do not make give this method the name canInteractWith because it clashes with Container
146         */
147        public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
148        {
149            return true;
150        }
151    
152        public void openChest() {}
153    
154        public void closeChest() {}
155    }