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java.lang.Objectnet.minecraft.inventory.InventoryMerchant
public class InventoryMerchant
Constructor Summary | |
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InventoryMerchant(EntityPlayer par1EntityPlayer,
IMerchant par2IMerchant)
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Method Summary | |
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void |
closeChest()
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ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack. |
MerchantRecipe |
getCurrentRecipe()
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int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot. |
String |
getInvName()
Returns the name of the inventory. |
int |
getSizeInventory()
Returns the number of slots in the inventory. |
ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i |
ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI. |
boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container |
void |
onInventoryChanged()
Called when an the contents of an Inventory change, usually |
void |
openChest()
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void |
resetRecipeAndSlots()
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void |
setCurrentRecipeIndex(int par1)
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void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public InventoryMerchant(EntityPlayer par1EntityPlayer, IMerchant par2IMerchant)
Method Detail |
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public int getSizeInventory()
getSizeInventory
in interface IInventory
public ItemStack getStackInSlot(int par1)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int par1, int par2)
decrStackSize
in interface IInventory
public ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing
in interface IInventory
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents
in interface IInventory
public String getInvName()
getInvName
in interface IInventory
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer
in interface IInventory
public void openChest()
openChest
in interface IInventory
public void closeChest()
closeChest
in interface IInventory
public void onInventoryChanged()
onInventoryChanged
in interface IInventory
public void resetRecipeAndSlots()
public MerchantRecipe getCurrentRecipe()
public void setCurrentRecipeIndex(int par1)
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