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java.lang.Objectnet.minecraft.tileentity.TileEntity
net.minecraft.tileentity.TileEntityChest
public class TileEntityChest
| Field Summary | |
|---|---|
|  boolean | adjacentChestCheckedDetermines if the check for adjacent chests has taken place. | 
|  TileEntityChest | adjacentChestXNegContains the chest tile located adjacent to this one (if any) | 
|  TileEntityChest | adjacentChestXPosContains the chest tile located adjacent to this one (if any) | 
|  TileEntityChest | adjacentChestZNegContains the chest tile located adjacent to this one (if any) | 
|  TileEntityChest | adjacentChestZPositionContains the chest tile located adjacent to this one (if any) | 
|  float | lidAngleThe current angle of the lid (between 0 and 1) | 
|  int | numUsingPlayersThe number of players currently using this chest | 
|  float | prevLidAngleThe angle of the lid last tick | 
| Fields inherited from class net.minecraft.tileentity.TileEntity | 
|---|
| blockMetadata, blockType, worldObj, xCoord, yCoord, zCoord | 
| Constructor Summary | |
|---|---|
| TileEntityChest() | |
| Method Summary | |
|---|---|
|  void | checkForAdjacentChests()Performs the check for adjacent chests to determine if this chest is double or not. | 
|  void | closeChest() | 
|  ItemStack | decrStackSize(int par1,
                           int par2)Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack. | 
|  int | getInventoryStackLimit()Returns the maximum stack size for a inventory slot. | 
|  String | getInvName()Returns the name of the inventory. | 
|  int | getSizeInventory()Returns the number of slots in the inventory. | 
|  ItemStack | getStackInSlot(int par1)Returns the stack in slot i | 
|  ItemStack | getStackInSlotOnClosing(int par1)When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI. | 
|  void | invalidate()invalidates a tile entity | 
|  boolean | isUseableByPlayer(EntityPlayer par1EntityPlayer)Do not make give this method the name canInteractWith because it clashes with Container | 
|  void | openChest() | 
|  void | readFromNBT(NBTTagCompound par1NBTTagCompound)Reads a tile entity from NBT. | 
|  void | receiveClientEvent(int par1,
                                     int par2)Called when a client event is received with the event number and argument, see World.sendClientEvent | 
|  void | setInventorySlotContents(int par1,
                                                 ItemStack par2ItemStack)Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). | 
|  void | updateContainingBlockInfo()Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check | 
|  void | updateEntity()Allows the entity to update its state. | 
|  void | writeToNBT(NBTTagCompound par1NBTTagCompound)Writes a tile entity to NBT. | 
| Methods inherited from class net.minecraft.tileentity.TileEntity | 
|---|
| addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_82115_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getWorldObj, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, setWorldObj, shouldRefresh, validate | 
| Methods inherited from class java.lang.Object | 
|---|
| equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Methods inherited from interface net.minecraft.inventory.IInventory | 
|---|
| onInventoryChanged | 
| Field Detail | 
|---|
public boolean adjacentChestChecked
public TileEntityChest adjacentChestZNeg
public TileEntityChest adjacentChestXPos
public TileEntityChest adjacentChestXNeg
public TileEntityChest adjacentChestZPosition
public float lidAngle
public float prevLidAngle
public int numUsingPlayers
| Constructor Detail | 
|---|
public TileEntityChest()
| Method Detail | 
|---|
public int getSizeInventory()
getSizeInventory in interface IInventorypublic ItemStack getStackInSlot(int par1)
getStackInSlot in interface IInventory
public ItemStack decrStackSize(int par1,
                               int par2)
decrStackSize in interface IInventorypublic ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing in interface IInventory
public void setInventorySlotContents(int par1,
                                     ItemStack par2ItemStack)
setInventorySlotContents in interface IInventorypublic String getInvName()
getInvName in interface IInventorypublic void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT in class TileEntitypublic void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT in class TileEntitypublic int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer in interface IInventorypublic void updateContainingBlockInfo()
updateContainingBlockInfo in class TileEntitypublic void checkForAdjacentChests()
public void updateEntity()
updateEntity in class TileEntity
public void receiveClientEvent(int par1,
                               int par2)
receiveClientEvent in class TileEntitypublic void openChest()
openChest in interface IInventorypublic void closeChest()
closeChest in interface IInventorypublic void invalidate()
invalidate in class TileEntity| 
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