net.minecraft.tileentity
Class TileEntityChest

java.lang.Object
  extended by net.minecraft.tileentity.TileEntity
      extended by net.minecraft.tileentity.TileEntityChest
All Implemented Interfaces:
IInventory

public class TileEntityChest
extends TileEntity
implements IInventory


Field Summary
 boolean adjacentChestChecked
          Determines if the check for adjacent chests has taken place.
 TileEntityChest adjacentChestXNeg
          Contains the chest tile located adjacent to this one (if any)
 TileEntityChest adjacentChestXPos
          Contains the chest tile located adjacent to this one (if any)
 TileEntityChest adjacentChestZNeg
          Contains the chest tile located adjacent to this one (if any)
 TileEntityChest adjacentChestZPosition
          Contains the chest tile located adjacent to this one (if any)
 float lidAngle
          The current angle of the lid (between 0 and 1)
 int numUsingPlayers
          The number of players currently using this chest
 float prevLidAngle
          The angle of the lid last tick
 
Fields inherited from class net.minecraft.tileentity.TileEntity
blockMetadata, blockType, worldObj, xCoord, yCoord, zCoord
 
Constructor Summary
TileEntityChest()
           
 
Method Summary
 void checkForAdjacentChests()
          Performs the check for adjacent chests to determine if this chest is double or not.
 void closeChest()
           
 ItemStack decrStackSize(int par1, int par2)
          Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
 int getInventoryStackLimit()
          Returns the maximum stack size for a inventory slot.
 String getInvName()
          Returns the name of the inventory.
 int getSizeInventory()
          Returns the number of slots in the inventory.
 ItemStack getStackInSlot(int par1)
          Returns the stack in slot i
 ItemStack getStackInSlotOnClosing(int par1)
          When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
 void invalidate()
          invalidates a tile entity
 boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
          Do not make give this method the name canInteractWith because it clashes with Container
 void openChest()
           
 void readFromNBT(NBTTagCompound par1NBTTagCompound)
          Reads a tile entity from NBT.
 void receiveClientEvent(int par1, int par2)
          Called when a client event is received with the event number and argument, see World.sendClientEvent
 void setInventorySlotContents(int par1, ItemStack par2ItemStack)
          Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
 void updateContainingBlockInfo()
          Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check
 void updateEntity()
          Allows the entity to update its state.
 void writeToNBT(NBTTagCompound par1NBTTagCompound)
          Writes a tile entity to NBT.
 
Methods inherited from class net.minecraft.tileentity.TileEntity
addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_82115_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getWorldObj, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, setWorldObj, shouldRefresh, validate
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface net.minecraft.inventory.IInventory
onInventoryChanged
 

Field Detail

adjacentChestChecked

public boolean adjacentChestChecked
Determines if the check for adjacent chests has taken place.


adjacentChestZNeg

public TileEntityChest adjacentChestZNeg
Contains the chest tile located adjacent to this one (if any)


adjacentChestXPos

public TileEntityChest adjacentChestXPos
Contains the chest tile located adjacent to this one (if any)


adjacentChestXNeg

public TileEntityChest adjacentChestXNeg
Contains the chest tile located adjacent to this one (if any)


adjacentChestZPosition

public TileEntityChest adjacentChestZPosition
Contains the chest tile located adjacent to this one (if any)


lidAngle

public float lidAngle
The current angle of the lid (between 0 and 1)


prevLidAngle

public float prevLidAngle
The angle of the lid last tick


numUsingPlayers

public int numUsingPlayers
The number of players currently using this chest

Constructor Detail

TileEntityChest

public TileEntityChest()
Method Detail

getSizeInventory

public int getSizeInventory()
Returns the number of slots in the inventory.

Specified by:
getSizeInventory in interface IInventory

getStackInSlot

public ItemStack getStackInSlot(int par1)
Returns the stack in slot i

Specified by:
getStackInSlot in interface IInventory

decrStackSize

public ItemStack decrStackSize(int par1,
                               int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.

Specified by:
decrStackSize in interface IInventory

getStackInSlotOnClosing

public ItemStack getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.

Specified by:
getStackInSlotOnClosing in interface IInventory

setInventorySlotContents

public void setInventorySlotContents(int par1,
                                     ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

Specified by:
setInventorySlotContents in interface IInventory

getInvName

public String getInvName()
Returns the name of the inventory.

Specified by:
getInvName in interface IInventory

readFromNBT

public void readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.

Overrides:
readFromNBT in class TileEntity

writeToNBT

public void writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.

Overrides:
writeToNBT in class TileEntity

getInventoryStackLimit

public int getInventoryStackLimit()
Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*

Specified by:
getInventoryStackLimit in interface IInventory

isUseableByPlayer

public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container

Specified by:
isUseableByPlayer in interface IInventory

updateContainingBlockInfo

public void updateContainingBlockInfo()
Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check

Overrides:
updateContainingBlockInfo in class TileEntity

checkForAdjacentChests

public void checkForAdjacentChests()
Performs the check for adjacent chests to determine if this chest is double or not.


updateEntity

public void updateEntity()
Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.

Overrides:
updateEntity in class TileEntity

receiveClientEvent

public void receiveClientEvent(int par1,
                               int par2)
Called when a client event is received with the event number and argument, see World.sendClientEvent

Overrides:
receiveClientEvent in class TileEntity

openChest

public void openChest()
Specified by:
openChest in interface IInventory

closeChest

public void closeChest()
Specified by:
closeChest in interface IInventory

invalidate

public void invalidate()
invalidates a tile entity

Overrides:
invalidate in class TileEntity