net.minecraft.tileentity
Class TileEntityBeacon

java.lang.Object
  extended by net.minecraft.tileentity.TileEntity
      extended by net.minecraft.tileentity.TileEntityBeacon
All Implemented Interfaces:
IInventory

public class TileEntityBeacon
extends TileEntity
implements IInventory


Field Summary
static Potion[][] effectsList
          List of effects that Beacon can apply
 
Fields inherited from class net.minecraft.tileentity.TileEntity
blockMetadata, blockType, worldObj, xCoord, yCoord, zCoord
 
Constructor Summary
TileEntityBeacon()
           
 
Method Summary
 void closeChest()
           
 ItemStack decrStackSize(int par1, int par2)
          Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
 double func_82115_m()
           
 float func_82125_v_()
           
 void func_82127_e(int par1)
           
 void func_82128_d(int par1)
           
 Packet getDescriptionPacket()
          Overriden in a sign to provide the text.
 int getInventoryStackLimit()
          Returns the maximum stack size for a inventory slot.
 String getInvName()
          Returns the name of the inventory.
 int getLevels()
          Return the levels of this beacon's pyramid.
 int getPrimaryEffect()
          Return the primary potion effect given by this beacon.
 int getSecondaryEffect()
          Return the secondary potion effect given by this beacon.
 int getSizeInventory()
          Returns the number of slots in the inventory.
 ItemStack getStackInSlot(int par1)
          Returns the stack in slot i
 ItemStack getStackInSlotOnClosing(int par1)
          When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
 boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
          Do not make give this method the name canInteractWith because it clashes with Container
 void openChest()
           
 void readFromNBT(NBTTagCompound par1NBTTagCompound)
          Reads a tile entity from NBT.
 void setInventorySlotContents(int par1, ItemStack par2ItemStack)
          Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
 void setLevels(int par1)
           
 void updateEntity()
          Allows the entity to update its state.
 void writeToNBT(NBTTagCompound par1NBTTagCompound)
          Writes a tile entity to NBT.
 
Methods inherited from class net.minecraft.tileentity.TileEntity
addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_85027_a, getBlockMetadata, getBlockType, getDistanceFrom, getWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, receiveClientEvent, setWorldObj, shouldRefresh, updateContainingBlockInfo, validate
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface net.minecraft.inventory.IInventory
onInventoryChanged
 

Field Detail

effectsList

public static final Potion[][] effectsList
List of effects that Beacon can apply

Constructor Detail

TileEntityBeacon

public TileEntityBeacon()
Method Detail

updateEntity

public void updateEntity()
Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.

Overrides:
updateEntity in class TileEntity

func_82125_v_

public float func_82125_v_()

getPrimaryEffect

public int getPrimaryEffect()
Return the primary potion effect given by this beacon.


getSecondaryEffect

public int getSecondaryEffect()
Return the secondary potion effect given by this beacon.


getLevels

public int getLevels()
Return the levels of this beacon's pyramid.


setLevels

public void setLevels(int par1)

func_82128_d

public void func_82128_d(int par1)

func_82127_e

public void func_82127_e(int par1)

getDescriptionPacket

public Packet getDescriptionPacket()
Overriden in a sign to provide the text.

Overrides:
getDescriptionPacket in class TileEntity

func_82115_m

public double func_82115_m()
Overrides:
func_82115_m in class TileEntity

readFromNBT

public void readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.

Overrides:
readFromNBT in class TileEntity

writeToNBT

public void writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.

Overrides:
writeToNBT in class TileEntity

getSizeInventory

public int getSizeInventory()
Returns the number of slots in the inventory.

Specified by:
getSizeInventory in interface IInventory

getStackInSlot

public ItemStack getStackInSlot(int par1)
Returns the stack in slot i

Specified by:
getStackInSlot in interface IInventory

decrStackSize

public ItemStack decrStackSize(int par1,
                               int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.

Specified by:
decrStackSize in interface IInventory

getStackInSlotOnClosing

public ItemStack getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.

Specified by:
getStackInSlotOnClosing in interface IInventory

setInventorySlotContents

public void setInventorySlotContents(int par1,
                                     ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

Specified by:
setInventorySlotContents in interface IInventory

getInvName

public String getInvName()
Returns the name of the inventory.

Specified by:
getInvName in interface IInventory

getInventoryStackLimit

public int getInventoryStackLimit()
Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*

Specified by:
getInventoryStackLimit in interface IInventory

isUseableByPlayer

public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container

Specified by:
isUseableByPlayer in interface IInventory

openChest

public void openChest()
Specified by:
openChest in interface IInventory

closeChest

public void closeChest()
Specified by:
closeChest in interface IInventory