net.minecraft.tileentity
Class TileEntityFurnace

java.lang.Object
  extended by net.minecraft.tileentity.TileEntity
      extended by net.minecraft.tileentity.TileEntityFurnace
All Implemented Interfaces:
IInventory, ISidedInventory

public class TileEntityFurnace
extends TileEntity
implements IInventory, ISidedInventory


Field Summary
 int currentItemBurnTime
          The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
 int furnaceBurnTime
          The number of ticks that the furnace will keep burning
 int furnaceCookTime
          The number of ticks that the current item has been cooking for
 
Fields inherited from class net.minecraft.tileentity.TileEntity
blockMetadata, blockType, worldObj, xCoord, yCoord, zCoord
 
Constructor Summary
TileEntityFurnace()
           
 
Method Summary
 void closeChest()
           
 ItemStack decrStackSize(int par1, int par2)
          Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
 int getBurnTimeRemainingScaled(int par1)
           
 int getCookProgressScaled(int par1)
           
 int getInventoryStackLimit()
          Returns the maximum stack size for a inventory slot.
 String getInvName()
          Returns the name of the inventory.
static int getItemBurnTime(ItemStack par0ItemStack)
          Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel
 int getSizeInventory()
          Returns the number of slots in the inventory.
 int getSizeInventorySide(ForgeDirection side)
          Get the size of the side inventory.
 ItemStack getStackInSlot(int par1)
          Returns the stack in slot i
 ItemStack getStackInSlotOnClosing(int par1)
          When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
 int getStartInventorySide(ForgeDirection side)
          Get the start of the side inventory.
 boolean isBurning()
          Returns true if the furnace is currently burning
static boolean isItemFuel(ItemStack par0ItemStack)
          Return true if item is a fuel source (getItemBurnTime() > 0).
 boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
          Do not make give this method the name canInteractWith because it clashes with Container
 void openChest()
           
 void readFromNBT(NBTTagCompound par1NBTTagCompound)
          Reads a tile entity from NBT.
 void setInventorySlotContents(int par1, ItemStack par2ItemStack)
          Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
 void smeltItem()
          Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
 void updateEntity()
          Allows the entity to update its state.
 void writeToNBT(NBTTagCompound par1NBTTagCompound)
          Writes a tile entity to NBT.
 
Methods inherited from class net.minecraft.tileentity.TileEntity
addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_82115_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, receiveClientEvent, setWorldObj, shouldRefresh, updateContainingBlockInfo, validate
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface net.minecraft.inventory.IInventory
onInventoryChanged
 

Field Detail

furnaceBurnTime

public int furnaceBurnTime
The number of ticks that the furnace will keep burning


currentItemBurnTime

public int currentItemBurnTime
The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for


furnaceCookTime

public int furnaceCookTime
The number of ticks that the current item has been cooking for

Constructor Detail

TileEntityFurnace

public TileEntityFurnace()
Method Detail

getSizeInventory

public int getSizeInventory()
Returns the number of slots in the inventory.

Specified by:
getSizeInventory in interface IInventory

getStackInSlot

public ItemStack getStackInSlot(int par1)
Returns the stack in slot i

Specified by:
getStackInSlot in interface IInventory

decrStackSize

public ItemStack decrStackSize(int par1,
                               int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.

Specified by:
decrStackSize in interface IInventory

getStackInSlotOnClosing

public ItemStack getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.

Specified by:
getStackInSlotOnClosing in interface IInventory

setInventorySlotContents

public void setInventorySlotContents(int par1,
                                     ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

Specified by:
setInventorySlotContents in interface IInventory

getInvName

public String getInvName()
Returns the name of the inventory.

Specified by:
getInvName in interface IInventory

readFromNBT

public void readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.

Overrides:
readFromNBT in class TileEntity

writeToNBT

public void writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.

Overrides:
writeToNBT in class TileEntity

getInventoryStackLimit

public int getInventoryStackLimit()
Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*

Specified by:
getInventoryStackLimit in interface IInventory

getCookProgressScaled

public int getCookProgressScaled(int par1)

getBurnTimeRemainingScaled

public int getBurnTimeRemainingScaled(int par1)

isBurning

public boolean isBurning()
Returns true if the furnace is currently burning


updateEntity

public void updateEntity()
Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.

Overrides:
updateEntity in class TileEntity

smeltItem

public void smeltItem()
Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack


getItemBurnTime

public static int getItemBurnTime(ItemStack par0ItemStack)
Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel


isItemFuel

public static boolean isItemFuel(ItemStack par0ItemStack)
Return true if item is a fuel source (getItemBurnTime() > 0).


isUseableByPlayer

public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container

Specified by:
isUseableByPlayer in interface IInventory

openChest

public void openChest()
Specified by:
openChest in interface IInventory

closeChest

public void closeChest()
Specified by:
closeChest in interface IInventory

getStartInventorySide

public int getStartInventorySide(ForgeDirection side)
Description copied from interface: ISidedInventory
Get the start of the side inventory.

Specified by:
getStartInventorySide in interface ISidedInventory
Parameters:
side - The global side to get the start of range.

getSizeInventorySide

public int getSizeInventorySide(ForgeDirection side)
Description copied from interface: ISidedInventory
Get the size of the side inventory.

Specified by:
getSizeInventorySide in interface ISidedInventory
Parameters:
side - The global side.