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java.lang.Objectnet.minecraft.block.Block
net.minecraft.block.BlockDirectional
net.minecraft.block.BlockFenceGate
public class BlockFenceGate
Field Summary |
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Constructor Summary | |
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BlockFenceGate(int par1,
int par2)
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Method Summary | |
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boolean |
canPlaceBlockAt(World par1World,
int par2,
int par3,
int par4)
Checks to see if its valid to put this block at the specified coordinates. |
boolean |
getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
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AxisAlignedBB |
getCollisionBoundingBoxFromPool(World par1World,
int par2,
int par3,
int par4)
Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused) |
int |
getRenderType()
The type of render function that is called for this block |
static boolean |
isFenceGateOpen(int par0)
Returns if the fence gate is open according to its metadata. |
boolean |
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. |
boolean |
onBlockActivated(World par1World,
int par2,
int par3,
int par4,
EntityPlayer par5EntityPlayer,
int par6,
float par7,
float par8,
float par9)
Called upon block activation (right click on the block.) |
void |
onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving)
Called when the block is placed in the world. |
void |
onNeighborBlockChange(World par1World,
int par2,
int par3,
int par4,
int par5)
Lets the block know when one of its neighbor changes. |
boolean |
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) |
void |
setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
boolean |
shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
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Methods inherited from class net.minecraft.block.BlockDirectional |
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getDirection |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public BlockFenceGate(int par1, int par2)
Method Detail |
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public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
canPlaceBlockAt
in class Block
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
getCollisionBoundingBoxFromPool
in class Block
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
setBlockBoundsBasedOnState
in class Block
public boolean isOpaqueCube()
isOpaqueCube
in class Block
public boolean renderAsNormalBlock()
renderAsNormalBlock
in class Block
public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
getBlocksMovement
in class Block
public int getRenderType()
getRenderType
in class Block
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
onBlockPlacedBy
in class Block
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
onBlockActivated
in class Block
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange
in class Block
public static boolean isFenceGateOpen(int par0)
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
shouldSideBeRendered
in class Block
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