net.minecraft.entity.passive
Class EntitySquid
java.lang.Object
net.minecraft.entity.Entity
net.minecraft.entity.EntityLiving
net.minecraft.entity.EntityCreature
net.minecraft.entity.passive.EntityWaterMob
net.minecraft.entity.passive.EntitySquid
- All Implemented Interfaces:
- IAnimals
public class EntitySquid
- extends EntityWaterMob
Fields inherited from class net.minecraft.entity.EntityLiving |
arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, carryoverDamage, deathTime, experienceValue, field_70730_aX, field_70731_aW, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, landMovementFactor, legSwing, legYaw, livingSoundTime, maxHurtResistantTime, maxHurtTime, pickUpLootProability, prevCameraPitch, prevHealth, prevLegYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressInt, tasks |
Fields inherited from class net.minecraft.entity.Entity |
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_82151_R, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize |
Method Summary |
boolean |
getCanSpawnHere()
Checks if the entity's current position is a valid location to spawn this entity. |
int |
getMaxHealth()
|
boolean |
isInWater()
Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning
true) |
void |
moveEntityWithHeading(float par1,
float par2)
Moves the entity based on the specified heading. |
void |
onLivingUpdate()
Called frequently so the entity can update its state every tick as required. |
Methods inherited from class net.minecraft.entity.EntityLiving |
addPotionEffect, attackEntityAsMob, attackEntityFrom, canAttackClass, canBeCollidedWith, canBePushed, canBeSteered, canEntityBeSeen, clearActivePotions, curePotionEffects, detachHome, eatGrassBonus, faceEntity, func_82143_as, func_82159_b, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArmorItemForSlot, getArrowCountInEntity, getAttackTarget, getCreatureAttribute, getCurrentArmor, getCurrentItemOrArmor, getEntitySenses, getEyeHeight, getHealth, getHeldItem, getHomePosition, getItemIcon, getJumpHelper, getLastActiveItems, getLastAttackingEntity, getLook, getLookHelper, getLookVec, getMaximumHomeDistance, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getPosition, getRenderSizeModifier, getRNG, getSwingProgress, getTexture, getTotalArmorValue, getVerticalFaceSpeed, handleHealthUpdate, hasHome, heal, initCreature, isBlocking, isChild, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, knockBack, onDeath, onItemPickup, onUpdate, performHurtAnimation, playLivingSound, rayTrace, readEntityFromNBT, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAIMoveSpeed, setArrowCountInEntity, setAttackTarget, setCurrentItemOrArmor, setEntityHealth, setHeadRotationYaw, setHomeArea, setJumping, setLastAttackingEntity, setMoveForward, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, shouldRiderFaceForward, spawnExplosionParticle, swingItem, updateRidden, writeEntityToNBT |
Methods inherited from class net.minecraft.entity.Entity |
addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_82146_a, func_82148_at, func_82149_j, func_85029_a, func_85031_j, generatePersistentID, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getHasActivePotion, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, readFromNBT, setAir, setAngles, setDead, setEating, setFire, setHasActivePotion, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setSprinting, setVelocity, setWorld, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRiderPosition, writeToNBT |
field_70861_d
public float field_70861_d
field_70862_e
public float field_70862_e
field_70859_f
public float field_70859_f
field_70860_g
public float field_70860_g
field_70867_h
public float field_70867_h
field_70868_i
public float field_70868_i
tentacleAngle
public float tentacleAngle
- angle of the tentacles in radians
lastTentacleAngle
public float lastTentacleAngle
- the last calculated angle of the tentacles in radians
EntitySquid
public EntitySquid(World par1World)
getMaxHealth
public int getMaxHealth()
- Specified by:
getMaxHealth
in class EntityLiving
isInWater
public boolean isInWater()
- Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning
true)
- Overrides:
isInWater
in class Entity
onLivingUpdate
public void onLivingUpdate()
- Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
use this to react to sunlight and start to burn.
- Overrides:
onLivingUpdate
in class EntityLiving
moveEntityWithHeading
public void moveEntityWithHeading(float par1,
float par2)
- Moves the entity based on the specified heading. Args: strafe, forward
- Overrides:
moveEntityWithHeading
in class EntityLiving
getCanSpawnHere
public boolean getCanSpawnHere()
- Checks if the entity's current position is a valid location to spawn this entity.
- Overrides:
getCanSpawnHere
in class EntityWaterMob