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java.lang.Objectnet.minecraft.client.gui.Gui
net.minecraft.client.gui.GuiScreen
net.minecraft.client.gui.GuiChat
public class GuiChat
Field Summary |
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Fields inherited from class net.minecraft.client.gui.GuiScreen |
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allowUserInput, guiParticles, height, isMacOs, width |
Constructor Summary | |
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GuiChat()
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GuiChat(String par1Str)
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Method Summary | |
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void |
completePlayerName()
Autocompletes player name |
void |
confirmClicked(boolean par1,
int par2)
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boolean |
doesGuiPauseGame()
Returns true if this GUI should pause the game when it is displayed in single-player |
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it. |
void |
func_73894_a(String[] par1ArrayOfStr)
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void |
getSentHistory(int par1)
input is relative and is applied directly to the sentHistoryCursor so -1 is the previous message, 1 is the next message from the current cursor position |
void |
handleMouseInput()
Handles mouse input. |
void |
initGui()
Adds the buttons (and other controls) to the screen in question. |
void |
onGuiClosed()
Called when the screen is unloaded. |
void |
updateScreen()
Called from the main game loop to update the screen. |
Methods inherited from class net.minecraft.client.gui.GuiScreen |
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drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution |
Methods inherited from class net.minecraft.client.gui.Gui |
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drawCenteredString, drawRect, drawString, drawTexturedModalRect |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public GuiChat()
public GuiChat(String par1Str)
Method Detail |
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public void initGui()
initGui
in class GuiScreen
public void onGuiClosed()
onGuiClosed
in class GuiScreen
public void updateScreen()
updateScreen
in class GuiScreen
public void handleMouseInput()
handleMouseInput
in class GuiScreen
public void confirmClicked(boolean par1, int par2)
confirmClicked
in class GuiScreen
public void completePlayerName()
public void getSentHistory(int par1)
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen
public void func_73894_a(String[] par1ArrayOfStr)
public boolean doesGuiPauseGame()
doesGuiPauseGame
in class GuiScreen
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