net.minecraft.client.gui.inventory
Class GuiInventory
java.lang.Object
net.minecraft.client.gui.Gui
net.minecraft.client.gui.GuiScreen
net.minecraft.client.gui.inventory.GuiContainer
net.minecraft.client.renderer.InventoryEffectRenderer
net.minecraft.client.gui.inventory.GuiInventory
public class GuiInventory
- extends InventoryEffectRenderer
Method Summary |
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it. |
static void |
func_74223_a(Minecraft par0Minecraft,
int par1,
int par2,
int par3,
float par4,
float par5)
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question. |
void |
updateScreen()
Called from the main game loop to update the screen. |
Methods inherited from class net.minecraft.client.gui.GuiScreen |
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution |
GuiInventory
public GuiInventory(EntityPlayer par1EntityPlayer)
updateScreen
public void updateScreen()
- Called from the main game loop to update the screen.
- Overrides:
updateScreen
in class GuiContainer
initGui
public void initGui()
- Adds the buttons (and other controls) to the screen in question.
- Overrides:
initGui
in class InventoryEffectRenderer
drawScreen
public void drawScreen(int par1,
int par2,
float par3)
- Draws the screen and all the components in it.
- Overrides:
drawScreen
in class InventoryEffectRenderer
func_74223_a
public static void func_74223_a(Minecraft par0Minecraft,
int par1,
int par2,
int par3,
float par4,
float par5)