net.minecraft.client.gui.inventory
Class GuiContainerCreative

java.lang.Object
  extended by net.minecraft.client.gui.Gui
      extended by net.minecraft.client.gui.GuiScreen
          extended by net.minecraft.client.gui.inventory.GuiContainer
              extended by net.minecraft.client.renderer.InventoryEffectRenderer
                  extended by net.minecraft.client.gui.inventory.GuiContainerCreative

public class GuiContainerCreative
extends InventoryEffectRenderer


Field Summary
 
Fields inherited from class net.minecraft.client.gui.inventory.GuiContainer
inventorySlots
 
Fields inherited from class net.minecraft.client.gui.GuiScreen
allowUserInput, guiParticles, height, isMacOs, width
 
Constructor Summary
GuiContainerCreative(EntityPlayer par1EntityPlayer)
           
 
Method Summary
 void drawScreen(int par1, int par2, float par3)
          Draws the screen and all the components in it.
 int func_74230_h()
           
 void handleMouseInput()
          Handles mouse input.
 void initGui()
          Adds the buttons (and other controls) to the screen in question.
 void onGuiClosed()
          Called when the screen is unloaded.
 void updateScreen()
          Called from the main game loop to update the screen.
 
Methods inherited from class net.minecraft.client.gui.inventory.GuiContainer
doesGuiPauseGame
 
Methods inherited from class net.minecraft.client.gui.GuiScreen
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
 
Methods inherited from class net.minecraft.client.gui.Gui
drawCenteredString, drawRect, drawString, drawTexturedModalRect
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GuiContainerCreative

public GuiContainerCreative(EntityPlayer par1EntityPlayer)
Method Detail

updateScreen

public void updateScreen()
Called from the main game loop to update the screen.

Overrides:
updateScreen in class GuiContainer

initGui

public void initGui()
Adds the buttons (and other controls) to the screen in question.

Overrides:
initGui in class InventoryEffectRenderer

onGuiClosed

public void onGuiClosed()
Called when the screen is unloaded. Used to disable keyboard repeat events

Overrides:
onGuiClosed in class GuiContainer

handleMouseInput

public void handleMouseInput()
Handles mouse input.

Overrides:
handleMouseInput in class GuiScreen

drawScreen

public void drawScreen(int par1,
                       int par2,
                       float par3)
Draws the screen and all the components in it.

Overrides:
drawScreen in class InventoryEffectRenderer

func_74230_h

public int func_74230_h()