net.minecraft.client.gui.inventory
Class GuiContainerCreative
java.lang.Object
net.minecraft.client.gui.Gui
net.minecraft.client.gui.GuiScreen
net.minecraft.client.gui.inventory.GuiContainer
net.minecraft.client.renderer.InventoryEffectRenderer
net.minecraft.client.gui.inventory.GuiContainerCreative
public class GuiContainerCreative
- extends InventoryEffectRenderer
Method Summary |
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it. |
int |
func_74230_h()
|
void |
handleMouseInput()
Handles mouse input. |
void |
initGui()
Adds the buttons (and other controls) to the screen in question. |
void |
onGuiClosed()
Called when the screen is unloaded. |
void |
updateScreen()
Called from the main game loop to update the screen. |
Methods inherited from class net.minecraft.client.gui.GuiScreen |
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution |
GuiContainerCreative
public GuiContainerCreative(EntityPlayer par1EntityPlayer)
updateScreen
public void updateScreen()
- Called from the main game loop to update the screen.
- Overrides:
updateScreen
in class GuiContainer
initGui
public void initGui()
- Adds the buttons (and other controls) to the screen in question.
- Overrides:
initGui
in class InventoryEffectRenderer
onGuiClosed
public void onGuiClosed()
- Called when the screen is unloaded. Used to disable keyboard repeat events
- Overrides:
onGuiClosed
in class GuiContainer
handleMouseInput
public void handleMouseInput()
- Handles mouse input.
- Overrides:
handleMouseInput
in class GuiScreen
drawScreen
public void drawScreen(int par1,
int par2,
float par3)
- Draws the screen and all the components in it.
- Overrides:
drawScreen
in class InventoryEffectRenderer
func_74230_h
public int func_74230_h()