net.minecraft.entity.ai
Class EntityAIControlledByPlayer

java.lang.Object
  extended by net.minecraft.entity.ai.EntityAIBase
      extended by net.minecraft.entity.ai.EntityAIControlledByPlayer

public class EntityAIControlledByPlayer
extends EntityAIBase


Constructor Summary
EntityAIControlledByPlayer(EntityLiving par1EntityLiving, float par2)
           
 
Method Summary
 void boostSpeed()
          Boost the entity's movement speed.
 boolean isControlledByPlayer()
          Return whether the entity is being controlled by a player.
 boolean isSpeedBoosted()
          Return whether the entity's speed is boosted.
 void resetTask()
          Resets the task
 boolean shouldExecute()
          Returns whether the EntityAIBase should begin execution.
 void startExecuting()
          Execute a one shot task or start executing a continuous task
 void updateTask()
          Updates the task
 
Methods inherited from class net.minecraft.entity.ai.EntityAIBase
continueExecuting, getMutexBits, isContinuous, setMutexBits
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

EntityAIControlledByPlayer

public EntityAIControlledByPlayer(EntityLiving par1EntityLiving,
                                  float par2)
Method Detail

startExecuting

public void startExecuting()
Execute a one shot task or start executing a continuous task

Overrides:
startExecuting in class EntityAIBase

resetTask

public void resetTask()
Resets the task

Overrides:
resetTask in class EntityAIBase

shouldExecute

public boolean shouldExecute()
Returns whether the EntityAIBase should begin execution.

Specified by:
shouldExecute in class EntityAIBase

updateTask

public void updateTask()
Updates the task

Overrides:
updateTask in class EntityAIBase

isSpeedBoosted

public boolean isSpeedBoosted()
Return whether the entity's speed is boosted.


boostSpeed

public void boostSpeed()
Boost the entity's movement speed.


isControlledByPlayer

public boolean isControlledByPlayer()
Return whether the entity is being controlled by a player.