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java.lang.Objectnet.minecraft.entity.ai.EntityAIBase
net.minecraft.entity.ai.EntityAIDoorInteract
net.minecraft.entity.ai.EntityAIBreakDoor
public class EntityAIBreakDoor
| Constructor Summary | |
|---|---|
EntityAIBreakDoor(EntityLiving par1EntityLiving)
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| Method Summary | |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing |
void |
resetTask()
Resets the task |
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution. |
void |
startExecuting()
Execute a one shot task or start executing a continuous task |
void |
updateTask()
Updates the task |
| Methods inherited from class net.minecraft.entity.ai.EntityAIBase |
|---|
getMutexBits, isContinuous, setMutexBits |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public EntityAIBreakDoor(EntityLiving par1EntityLiving)
| Method Detail |
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public boolean shouldExecute()
shouldExecute in class EntityAIDoorInteractpublic void startExecuting()
startExecuting in class EntityAIDoorInteractpublic boolean continueExecuting()
continueExecuting in class EntityAIDoorInteractpublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIDoorInteract
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