net.minecraft.entity.ai
Class EntityAIBase

java.lang.Object
  extended by net.minecraft.entity.ai.EntityAIBase
Direct Known Subclasses:
EntityAIArrowAttack, EntityAIAttackOnCollide, EntityAIAvoidEntity, EntityAIBeg, EntityAIControlledByPlayer, EntityAICreeperSwell, EntityAIDoorInteract, EntityAIEatGrass, EntityAIFleeSun, EntityAIFollowGolem, EntityAIFollowOwner, EntityAIFollowParent, EntityAILeapAtTarget, EntityAILookAtVillager, EntityAILookIdle, EntityAIMate, EntityAIMoveIndoors, EntityAIMoveThroughVillage, EntityAIMoveTowardsTarget, EntityAIMoveTwardsRestriction, EntityAIOcelotAttack, EntityAIOcelotSit, EntityAIPanic, EntityAIPlay, EntityAIRestrictOpenDoor, EntityAIRestrictSun, EntityAISit, EntityAISwimming, EntityAITarget, EntityAITempt, EntityAITradePlayer, EntityAIVillagerMate, EntityAIWander, EntityAIWatchClosest

public abstract class EntityAIBase
extends Object


Constructor Summary
EntityAIBase()
           
 
Method Summary
 boolean continueExecuting()
          Returns whether an in-progress EntityAIBase should continue executing
 int getMutexBits()
          Get a bitmask telling which other tasks may not run concurrently.
 boolean isContinuous()
          Returns whether the task requires multiple updates or not
 void resetTask()
          Resets the task
 void setMutexBits(int par1)
          Sets a bitmask telling which other tasks may not run concurrently.
abstract  boolean shouldExecute()
          Returns whether the EntityAIBase should begin execution.
 void startExecuting()
          Execute a one shot task or start executing a continuous task
 void updateTask()
          Updates the task
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

EntityAIBase

public EntityAIBase()
Method Detail

shouldExecute

public abstract boolean shouldExecute()
Returns whether the EntityAIBase should begin execution.


continueExecuting

public boolean continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing


isContinuous

public boolean isContinuous()
Returns whether the task requires multiple updates or not


startExecuting

public void startExecuting()
Execute a one shot task or start executing a continuous task


resetTask

public void resetTask()
Resets the task


updateTask

public void updateTask()
Updates the task


setMutexBits

public void setMutexBits(int par1)
Sets a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other.


getMutexBits

public int getMutexBits()
Get a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other.