net.minecraft.entity.ai
Class EntityAIMoveTowardsTarget
java.lang.Object
   net.minecraft.entity.ai.EntityAIBase
net.minecraft.entity.ai.EntityAIBase
       net.minecraft.entity.ai.EntityAIMoveTowardsTarget
net.minecraft.entity.ai.EntityAIMoveTowardsTarget
- public class EntityAIMoveTowardsTarget 
- extends EntityAIBase
 
| Method Summary | 
|  boolean | continueExecuting()Returns whether an in-progress EntityAIBase should continue executing
 | 
|  void | resetTask()Resets the task
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|  boolean | shouldExecute()Returns whether the EntityAIBase should begin execution.
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|  void | startExecuting()Execute a one shot task or start executing a continuous task
 | 
 
 
 
EntityAIMoveTowardsTarget
public EntityAIMoveTowardsTarget(EntityCreature par1EntityCreature,
                                 float par2,
                                 float par3)
shouldExecute
public boolean shouldExecute()
- Returns whether the EntityAIBase should begin execution.
 
- 
- Specified by:
- shouldExecutein class- EntityAIBase
 
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continueExecuting
public boolean continueExecuting()
- Returns whether an in-progress EntityAIBase should continue executing
 
- 
- Overrides:
- continueExecutingin class- EntityAIBase
 
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resetTask
public void resetTask()
- Resets the task
 
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- Overrides:
- resetTaskin class- EntityAIBase
 
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startExecuting
public void startExecuting()
- Execute a one shot task or start executing a continuous task
 
- 
- Overrides:
- startExecutingin class- EntityAIBase
 
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