net.minecraft.client.gui
Class GuiMerchant

java.lang.Object
  extended by net.minecraft.client.gui.Gui
      extended by net.minecraft.client.gui.GuiScreen
          extended by net.minecraft.client.gui.inventory.GuiContainer
              extended by net.minecraft.client.gui.GuiMerchant

public class GuiMerchant
extends GuiContainer


Field Summary
 
Fields inherited from class net.minecraft.client.gui.inventory.GuiContainer
inventorySlots
 
Fields inherited from class net.minecraft.client.gui.GuiScreen
allowUserInput, guiParticles, height, isMacOs, width
 
Constructor Summary
GuiMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World)
           
 
Method Summary
 void drawScreen(int par1, int par2, float par3)
          Draws the screen and all the components in it.
 IMerchant getIMerchant()
          Gets the Instance of IMerchant interface.
 void initGui()
          Adds the buttons (and other controls) to the screen in question.
 void updateScreen()
          Called from the main game loop to update the screen.
 
Methods inherited from class net.minecraft.client.gui.inventory.GuiContainer
doesGuiPauseGame, onGuiClosed
 
Methods inherited from class net.minecraft.client.gui.GuiScreen
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
 
Methods inherited from class net.minecraft.client.gui.Gui
drawCenteredString, drawRect, drawString, drawTexturedModalRect
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GuiMerchant

public GuiMerchant(InventoryPlayer par1InventoryPlayer,
                   IMerchant par2IMerchant,
                   World par3World)
Method Detail

initGui

public void initGui()
Adds the buttons (and other controls) to the screen in question.

Overrides:
initGui in class GuiContainer

updateScreen

public void updateScreen()
Called from the main game loop to update the screen.

Overrides:
updateScreen in class GuiContainer

drawScreen

public void drawScreen(int par1,
                       int par2,
                       float par3)
Draws the screen and all the components in it.

Overrides:
drawScreen in class GuiContainer

getIMerchant

public IMerchant getIMerchant()
Gets the Instance of IMerchant interface.