001 package net.minecraft.client.gui; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.io.ByteArrayOutputStream; 006 import java.io.DataOutputStream; 007 import net.minecraft.client.gui.inventory.GuiContainer; 008 import net.minecraft.client.renderer.RenderHelper; 009 import net.minecraft.entity.IMerchant; 010 import net.minecraft.entity.player.InventoryPlayer; 011 import net.minecraft.inventory.ContainerMerchant; 012 import net.minecraft.item.ItemStack; 013 import net.minecraft.network.packet.Packet250CustomPayload; 014 import net.minecraft.util.StatCollector; 015 import net.minecraft.village.MerchantRecipe; 016 import net.minecraft.village.MerchantRecipeList; 017 import net.minecraft.world.World; 018 import org.lwjgl.opengl.GL11; 019 import org.lwjgl.opengl.GL12; 020 021 @SideOnly(Side.CLIENT) 022 public class GuiMerchant extends GuiContainer 023 { 024 /** Instance of IMerchant interface. */ 025 private IMerchant theIMerchant; 026 private GuiButtonMerchant nextRecipeButtonIndex; 027 private GuiButtonMerchant previousRecipeButtonIndex; 028 private int currentRecipeIndex = 0; 029 030 public GuiMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World) 031 { 032 super(new ContainerMerchant(par1InventoryPlayer, par2IMerchant, par3World)); 033 this.theIMerchant = par2IMerchant; 034 } 035 036 /** 037 * Adds the buttons (and other controls) to the screen in question. 038 */ 039 public void initGui() 040 { 041 super.initGui(); 042 int var1 = (this.width - this.xSize) / 2; 043 int var2 = (this.height - this.ySize) / 2; 044 this.controlList.add(this.nextRecipeButtonIndex = new GuiButtonMerchant(1, var1 + 120 + 27, var2 + 24 - 1, true)); 045 this.controlList.add(this.previousRecipeButtonIndex = new GuiButtonMerchant(2, var1 + 36 - 19, var2 + 24 - 1, false)); 046 this.nextRecipeButtonIndex.enabled = false; 047 this.previousRecipeButtonIndex.enabled = false; 048 } 049 050 /** 051 * Draw the foreground layer for the GuiContainer (everything in front of the items) 052 */ 053 protected void drawGuiContainerForegroundLayer(int par1, int par2) 054 { 055 this.fontRenderer.drawString(StatCollector.translateToLocal("entity.Villager.name"), 56, 6, 4210752); 056 this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); 057 } 058 059 /** 060 * Called from the main game loop to update the screen. 061 */ 062 public void updateScreen() 063 { 064 super.updateScreen(); 065 MerchantRecipeList var1 = this.theIMerchant.getRecipes(this.mc.thePlayer); 066 067 if (var1 != null) 068 { 069 this.nextRecipeButtonIndex.enabled = this.currentRecipeIndex < var1.size() - 1; 070 this.previousRecipeButtonIndex.enabled = this.currentRecipeIndex > 0; 071 } 072 } 073 074 /** 075 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e). 076 */ 077 protected void actionPerformed(GuiButton par1GuiButton) 078 { 079 boolean var2 = false; 080 081 if (par1GuiButton == this.nextRecipeButtonIndex) 082 { 083 ++this.currentRecipeIndex; 084 var2 = true; 085 } 086 else if (par1GuiButton == this.previousRecipeButtonIndex) 087 { 088 --this.currentRecipeIndex; 089 var2 = true; 090 } 091 092 if (var2) 093 { 094 ((ContainerMerchant)this.inventorySlots).setCurrentRecipeIndex(this.currentRecipeIndex); 095 ByteArrayOutputStream var3 = new ByteArrayOutputStream(); 096 DataOutputStream var4 = new DataOutputStream(var3); 097 098 try 099 { 100 var4.writeInt(this.currentRecipeIndex); 101 this.mc.getSendQueue().addToSendQueue(new Packet250CustomPayload("MC|TrSel", var3.toByteArray())); 102 } 103 catch (Exception var6) 104 { 105 var6.printStackTrace(); 106 } 107 } 108 } 109 110 /** 111 * Draw the background layer for the GuiContainer (everything behind the items) 112 */ 113 protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) 114 { 115 int var4 = this.mc.renderEngine.getTexture("/gui/trading.png"); 116 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 117 this.mc.renderEngine.bindTexture(var4); 118 int var5 = (this.width - this.xSize) / 2; 119 int var6 = (this.height - this.ySize) / 2; 120 this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize); 121 MerchantRecipeList var7 = this.theIMerchant.getRecipes(this.mc.thePlayer); 122 123 if (var7 != null && !var7.isEmpty()) 124 { 125 int var8 = this.currentRecipeIndex; 126 MerchantRecipe var9 = (MerchantRecipe)var7.get(var8); 127 128 if (var9.func_82784_g()) 129 { 130 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/trading.png")); 131 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 132 GL11.glDisable(GL11.GL_LIGHTING); 133 this.drawTexturedModalRect(this.guiLeft + 83, this.guiTop + 21, 212, 0, 28, 21); 134 this.drawTexturedModalRect(this.guiLeft + 83, this.guiTop + 51, 212, 0, 28, 21); 135 } 136 } 137 } 138 139 /** 140 * Draws the screen and all the components in it. 141 */ 142 public void drawScreen(int par1, int par2, float par3) 143 { 144 super.drawScreen(par1, par2, par3); 145 MerchantRecipeList var4 = this.theIMerchant.getRecipes(this.mc.thePlayer); 146 147 if (var4 != null && !var4.isEmpty()) 148 { 149 int var5 = (this.width - this.xSize) / 2; 150 int var6 = (this.height - this.ySize) / 2; 151 int var7 = this.currentRecipeIndex; 152 MerchantRecipe var8 = (MerchantRecipe)var4.get(var7); 153 GL11.glPushMatrix(); 154 ItemStack var9 = var8.getItemToBuy(); 155 ItemStack var10 = var8.getSecondItemToBuy(); 156 ItemStack var11 = var8.getItemToSell(); 157 RenderHelper.enableGUIStandardItemLighting(); 158 GL11.glDisable(GL11.GL_LIGHTING); 159 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 160 GL11.glEnable(GL11.GL_COLOR_MATERIAL); 161 GL11.glEnable(GL11.GL_LIGHTING); 162 itemRenderer.zLevel = 100.0F; 163 itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, var9, var5 + 36, var6 + 24); 164 itemRenderer.renderItemOverlayIntoGUI(this.fontRenderer, this.mc.renderEngine, var9, var5 + 36, var6 + 24); 165 166 if (var10 != null) 167 { 168 itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, var10, var5 + 62, var6 + 24); 169 itemRenderer.renderItemOverlayIntoGUI(this.fontRenderer, this.mc.renderEngine, var10, var5 + 62, var6 + 24); 170 } 171 172 itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, var11, var5 + 120, var6 + 24); 173 itemRenderer.renderItemOverlayIntoGUI(this.fontRenderer, this.mc.renderEngine, var11, var5 + 120, var6 + 24); 174 itemRenderer.zLevel = 0.0F; 175 GL11.glDisable(GL11.GL_LIGHTING); 176 177 if (this.isPointInRegion(36, 24, 16, 16, par1, par2)) 178 { 179 this.drawItemStackTooltip(var9, par1, par2); 180 } 181 else if (var10 != null && this.isPointInRegion(62, 24, 16, 16, par1, par2)) 182 { 183 this.drawItemStackTooltip(var10, par1, par2); 184 } 185 else if (this.isPointInRegion(120, 24, 16, 16, par1, par2)) 186 { 187 this.drawItemStackTooltip(var11, par1, par2); 188 } 189 190 GL11.glPopMatrix(); 191 GL11.glEnable(GL11.GL_LIGHTING); 192 GL11.glEnable(GL11.GL_DEPTH_TEST); 193 RenderHelper.enableStandardItemLighting(); 194 } 195 } 196 197 /** 198 * Gets the Instance of IMerchant interface. 199 */ 200 public IMerchant getIMerchant() 201 { 202 return this.theIMerchant; 203 } 204 }