net.minecraft.client.gui.achievement
Class GuiAchievements

java.lang.Object
  extended by net.minecraft.client.gui.Gui
      extended by net.minecraft.client.gui.GuiScreen
          extended by net.minecraft.client.gui.achievement.GuiAchievements

public class GuiAchievements
extends GuiScreen


Field Summary
 
Fields inherited from class net.minecraft.client.gui.GuiScreen
allowUserInput, guiParticles, height, isMacOs, width
 
Constructor Summary
GuiAchievements(StatFileWriter par1StatFileWriter)
           
 
Method Summary
 boolean doesGuiPauseGame()
          Returns true if this GUI should pause the game when it is displayed in single-player
 void drawScreen(int par1, int par2, float par3)
          Draws the screen and all the components in it.
 void initGui()
          Adds the buttons (and other controls) to the screen in question.
 void updateScreen()
          Called from the main game loop to update the screen.
 
Methods inherited from class net.minecraft.client.gui.GuiScreen
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, onGuiClosed, setClipboardString, setWorldAndResolution
 
Methods inherited from class net.minecraft.client.gui.Gui
drawCenteredString, drawRect, drawString, drawTexturedModalRect
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GuiAchievements

public GuiAchievements(StatFileWriter par1StatFileWriter)
Method Detail

initGui

public void initGui()
Adds the buttons (and other controls) to the screen in question.

Overrides:
initGui in class GuiScreen

drawScreen

public void drawScreen(int par1,
                       int par2,
                       float par3)
Draws the screen and all the components in it.

Overrides:
drawScreen in class GuiScreen

updateScreen

public void updateScreen()
Called from the main game loop to update the screen.

Overrides:
updateScreen in class GuiScreen

doesGuiPauseGame

public boolean doesGuiPauseGame()
Returns true if this GUI should pause the game when it is displayed in single-player

Overrides:
doesGuiPauseGame in class GuiScreen