net.minecraft.client.gui.achievement
Class GuiAchievements
java.lang.Object
   net.minecraft.client.gui.Gui
net.minecraft.client.gui.Gui
       net.minecraft.client.gui.GuiScreen
net.minecraft.client.gui.GuiScreen
           net.minecraft.client.gui.achievement.GuiAchievements
net.minecraft.client.gui.achievement.GuiAchievements
- public class GuiAchievements 
- extends GuiScreen
 
 
 
| Method Summary | 
|  boolean | doesGuiPauseGame()Returns true if this GUI should pause the game when it is displayed in single-player
 | 
|  void | drawScreen(int par1,
                     int par2,
                     float par3)Draws the screen and all the components in it.
 | 
|  void | initGui()Adds the buttons (and other controls) to the screen in question.
 | 
|  void | updateScreen()Called from the main game loop to update the screen.
 | 
 
| Methods inherited from class net.minecraft.client.gui.GuiScreen | 
| confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, onGuiClosed, setClipboardString, setWorldAndResolution | 
 
 
 
GuiAchievements
public GuiAchievements(StatFileWriter par1StatFileWriter)
initGui
public void initGui()
- Adds the buttons (and other controls) to the screen in question.
 
- 
- Overrides:
- initGuiin class- GuiScreen
 
- 
 
drawScreen
public void drawScreen(int par1,
                       int par2,
                       float par3)
- Draws the screen and all the components in it.
 
- 
- Overrides:
- drawScreenin class- GuiScreen
 
- 
 
updateScreen
public void updateScreen()
- Called from the main game loop to update the screen.
 
- 
- Overrides:
- updateScreenin class- GuiScreen
 
- 
 
doesGuiPauseGame
public boolean doesGuiPauseGame()
- Returns true if this GUI should pause the game when it is displayed in single-player
 
- 
- Overrides:
- doesGuiPauseGamein class- GuiScreen
 
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