|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectnet.minecraft.block.Block
net.minecraft.block.BlockContainer
net.minecraft.block.BlockBeacon
public class BlockBeacon
Field Summary |
---|
Constructor Summary | |
---|---|
BlockBeacon(int par1)
|
Method Summary | |
---|---|
TileEntity |
createNewTileEntity(World par1World)
Returns a new instance of a block's tile entity class. |
int |
getRenderType()
The type of render function that is called for this block |
boolean |
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. |
boolean |
onBlockActivated(World par1World,
int par2,
int par3,
int par4,
EntityPlayer par5EntityPlayer,
int par6,
float par7,
float par8,
float par9)
Called upon block activation (right click on the block.) |
boolean |
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) |
Methods inherited from class net.minecraft.block.BlockContainer |
---|
breakBlock, createNewTileEntity, onBlockAdded, onBlockEventReceived |
Methods inherited from class java.lang.Object |
---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public BlockBeacon(int par1)
Method Detail |
---|
public TileEntity createNewTileEntity(World par1World)
createNewTileEntity
in class BlockContainer
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
onBlockActivated
in class Block
public boolean isOpaqueCube()
isOpaqueCube
in class Block
public boolean renderAsNormalBlock()
renderAsNormalBlock
in class Block
public int getRenderType()
getRenderType
in class Block
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |