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java.lang.Objectnet.minecraft.block.Block
net.minecraft.block.BlockContainer
net.minecraft.block.BlockChest
public class BlockChest
Field Summary |
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Method Summary | |
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void |
breakBlock(World par1World,
int par2,
int par3,
int par4,
int par5,
int par6)
ejects contained items into the world, and notifies neighbours of an update, as appropriate |
boolean |
canPlaceBlockAt(World par1World,
int par2,
int par3,
int par4)
Checks to see if its valid to put this block at the specified coordinates. |
TileEntity |
createNewTileEntity(World par1World)
Returns a new instance of a block's tile entity class. |
int |
getBlockTexture(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
int |
getBlockTextureFromSide(int par1)
Returns the block texture based on the side being looked at. |
int |
getRenderType()
The type of render function that is called for this block |
static boolean |
isOcelotBlockingChest(World par0World,
int par1,
int par2,
int par3)
Looks for a sitting ocelot within certain bounds. |
boolean |
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. |
boolean |
onBlockActivated(World par1World,
int par2,
int par3,
int par4,
EntityPlayer par5EntityPlayer,
int par6,
float par7,
float par8,
float par9)
Called upon block activation (right click on the block.) |
void |
onBlockAdded(World par1World,
int par2,
int par3,
int par4)
Called whenever the block is added into the world. |
void |
onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving)
Called when the block is placed in the world. |
void |
onNeighborBlockChange(World par1World,
int par2,
int par3,
int par4,
int par5)
Lets the block know when one of its neighbor changes. |
boolean |
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) |
void |
setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
unifyAdjacentChests(World par1World,
int par2,
int par3,
int par4)
Turns the adjacent chests to a double chest. |
Methods inherited from class net.minecraft.block.BlockContainer |
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createNewTileEntity, onBlockEventReceived |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public boolean isOpaqueCube()
isOpaqueCube
in class Block
public boolean renderAsNormalBlock()
renderAsNormalBlock
in class Block
public int getRenderType()
getRenderType
in class Block
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
setBlockBoundsBasedOnState
in class Block
public void onBlockAdded(World par1World, int par2, int par3, int par4)
onBlockAdded
in class BlockContainer
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
onBlockPlacedBy
in class Block
public void unifyAdjacentChests(World par1World, int par2, int par3, int par4)
public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
getBlockTexture
in class Block
public int getBlockTextureFromSide(int par1)
getBlockTextureFromSide
in class Block
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
canPlaceBlockAt
in class Block
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange
in class Block
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
breakBlock
in class BlockContainer
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
onBlockActivated
in class Block
public TileEntity createNewTileEntity(World par1World)
createNewTileEntity
in class BlockContainer
public static boolean isOcelotBlockingChest(World par0World, int par1, int par2, int par3)
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