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java.lang.Objectnet.minecraft.block.Block
net.minecraft.block.BlockContainer
net.minecraft.block.BlockSign
public class BlockSign
Field Summary |
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Method Summary | |
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TileEntity |
createNewTileEntity(World par1World)
Returns a new instance of a block's tile entity class. |
boolean |
getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
AxisAlignedBB |
getCollisionBoundingBoxFromPool(World par1World,
int par2,
int par3,
int par4)
Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused) |
int |
getRenderType()
The type of render function that is called for this block |
AxisAlignedBB |
getSelectedBoundingBoxFromPool(World par1World,
int par2,
int par3,
int par4)
|
int |
idDropped(int par1,
Random par2Random,
int par3)
Returns the ID of the items to drop on destruction. |
int |
idPicked(World par1World,
int par2,
int par3,
int par4)
|
boolean |
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. |
void |
onNeighborBlockChange(World par1World,
int par2,
int par3,
int par4,
int par5)
Lets the block know when one of its neighbor changes. |
boolean |
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) |
void |
setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
Methods inherited from class net.minecraft.block.BlockContainer |
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breakBlock, createNewTileEntity, onBlockAdded, onBlockEventReceived |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
getCollisionBoundingBoxFromPool
in class Block
public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
getSelectedBoundingBoxFromPool
in class Block
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
setBlockBoundsBasedOnState
in class Block
public int getRenderType()
getRenderType
in class Block
public boolean renderAsNormalBlock()
renderAsNormalBlock
in class Block
public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
getBlocksMovement
in class Block
public boolean isOpaqueCube()
isOpaqueCube
in class Block
public TileEntity createNewTileEntity(World par1World)
createNewTileEntity
in class BlockContainer
public int idDropped(int par1, Random par2Random, int par3)
idDropped
in class Block
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange
in class Block
public int idPicked(World par1World, int par2, int par3, int par4)
idPicked
in class Block
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