001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.Random;
006    import net.minecraft.block.material.Material;
007    import net.minecraft.item.Item;
008    import net.minecraft.tileentity.TileEntity;
009    import net.minecraft.util.AxisAlignedBB;
010    import net.minecraft.world.IBlockAccess;
011    import net.minecraft.world.World;
012    
013    public class BlockSign extends BlockContainer
014    {
015        private Class signEntityClass;
016    
017        /** Whether this is a freestanding sign or a wall-mounted sign */
018        private boolean isFreestanding;
019    
020        protected BlockSign(int par1, Class par2Class, boolean par3)
021        {
022            super(par1, Material.wood);
023            this.isFreestanding = par3;
024            this.blockIndexInTexture = 4;
025            this.signEntityClass = par2Class;
026            float var4 = 0.25F;
027            float var5 = 1.0F;
028            this.setBlockBounds(0.5F - var4, 0.0F, 0.5F - var4, 0.5F + var4, var5, 0.5F + var4);
029        }
030    
031        /**
032         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
033         * cleared to be reused)
034         */
035        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
036        {
037            return null;
038        }
039    
040        @SideOnly(Side.CLIENT)
041    
042        /**
043         * Returns the bounding box of the wired rectangular prism to render.
044         */
045        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
046        {
047            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
048            return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
049        }
050    
051        /**
052         * Updates the blocks bounds based on its current state. Args: world, x, y, z
053         */
054        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
055        {
056            if (!this.isFreestanding)
057            {
058                int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
059                float var6 = 0.28125F;
060                float var7 = 0.78125F;
061                float var8 = 0.0F;
062                float var9 = 1.0F;
063                float var10 = 0.125F;
064                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
065    
066                if (var5 == 2)
067                {
068                    this.setBlockBounds(var8, var6, 1.0F - var10, var9, var7, 1.0F);
069                }
070    
071                if (var5 == 3)
072                {
073                    this.setBlockBounds(var8, var6, 0.0F, var9, var7, var10);
074                }
075    
076                if (var5 == 4)
077                {
078                    this.setBlockBounds(1.0F - var10, var6, var8, 1.0F, var7, var9);
079                }
080    
081                if (var5 == 5)
082                {
083                    this.setBlockBounds(0.0F, var6, var8, var10, var7, var9);
084                }
085            }
086        }
087    
088        /**
089         * The type of render function that is called for this block
090         */
091        public int getRenderType()
092        {
093            return -1;
094        }
095    
096        /**
097         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
098         */
099        public boolean renderAsNormalBlock()
100        {
101            return false;
102        }
103    
104        public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
105        {
106            return true;
107        }
108    
109        /**
110         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
111         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
112         */
113        public boolean isOpaqueCube()
114        {
115            return false;
116        }
117    
118        /**
119         * Returns a new instance of a block's tile entity class. Called on placing the block.
120         */
121        public TileEntity createNewTileEntity(World par1World)
122        {
123            try
124            {
125                return (TileEntity)this.signEntityClass.newInstance();
126            }
127            catch (Exception var3)
128            {
129                throw new RuntimeException(var3);
130            }
131        }
132    
133        /**
134         * Returns the ID of the items to drop on destruction.
135         */
136        public int idDropped(int par1, Random par2Random, int par3)
137        {
138            return Item.sign.itemID;
139        }
140    
141        /**
142         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
143         * their own) Args: x, y, z, neighbor blockID
144         */
145        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
146        {
147            boolean var6 = false;
148    
149            if (this.isFreestanding)
150            {
151                if (!par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid())
152                {
153                    var6 = true;
154                }
155            }
156            else
157            {
158                int var7 = par1World.getBlockMetadata(par2, par3, par4);
159                var6 = true;
160    
161                if (var7 == 2 && par1World.getBlockMaterial(par2, par3, par4 + 1).isSolid())
162                {
163                    var6 = false;
164                }
165    
166                if (var7 == 3 && par1World.getBlockMaterial(par2, par3, par4 - 1).isSolid())
167                {
168                    var6 = false;
169                }
170    
171                if (var7 == 4 && par1World.getBlockMaterial(par2 + 1, par3, par4).isSolid())
172                {
173                    var6 = false;
174                }
175    
176                if (var7 == 5 && par1World.getBlockMaterial(par2 - 1, par3, par4).isSolid())
177                {
178                    var6 = false;
179                }
180            }
181    
182            if (var6)
183            {
184                this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
185                par1World.setBlockWithNotify(par2, par3, par4, 0);
186            }
187    
188            super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
189        }
190    
191        @SideOnly(Side.CLIENT)
192    
193        /**
194         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
195         */
196        public int idPicked(World par1World, int par2, int par3, int par4)
197        {
198            return Item.sign.itemID;
199        }
200    }