net.minecraft.enchantment
Class Enchantment

java.lang.Object
  extended by net.minecraft.enchantment.Enchantment
Direct Known Subclasses:
EnchantmentArrowDamage, EnchantmentArrowFire, EnchantmentArrowInfinite, EnchantmentArrowKnockback, EnchantmentDamage, EnchantmentDigging, EnchantmentDurability, EnchantmentFireAspect, EnchantmentKnockback, EnchantmentLootBonus, EnchantmentOxygen, EnchantmentProtection, EnchantmentThorns, EnchantmentUntouching, EnchantmentWaterWorker

public abstract class Enchantment
extends Object


Field Summary
static Enchantment aquaAffinity
          Increases underwater mining rate
static Enchantment baneOfArthropods
          Extra damage to spiders, cave spiders and silverfish
static Enchantment blastProtection
          Protection against explosions
 int effectId
           
static Enchantment efficiency
          Faster resource gathering while in use
static Enchantment[] enchantmentsList
           
static Enchantment featherFalling
          Less fall damage
static Enchantment[] field_92038_c
           
static Enchantment field_92039_k
           
static Enchantment fireAspect
          Lights mobs on fire
static Enchantment fireProtection
          Protection against fire
static Enchantment flame
          Flame enchantment for bows.
static Enchantment fortune
          Can multiply the drop rate of items from blocks
static Enchantment infinity
          Infinity enchantment for bows.
static Enchantment knockback
          Knocks mob and players backwards upon hit
static Enchantment looting
          Mobs have a chance to drop more loot
static Enchantment power
          Power enchantment for bows, add's extra damage to arrows.
static Enchantment projectileProtection
          Protection against projectile entities (e.g.
static Enchantment protection
          Converts environmental damage to armour damage
static Enchantment punch
          Knockback enchantments for bows, the arrows will knockback the target when hit.
static Enchantment respiration
          Decreases the rate of air loss underwater; increases time between damage while suffocating
static Enchantment sharpness
          Extra damage to mobs
static Enchantment silkTouch
          Blocks mined will drop themselves, even if it should drop something else (e.g.
static Enchantment smite
          Extra damage to zombies, zombie pigmen and skeletons
 EnumEnchantmentType type
          The EnumEnchantmentType given to this Enchantment.
static Enchantment unbreaking
          Sometimes, the tool's durability will not be spent when the tool is used
 
Method Summary
static void addToBookList(Enchantment enchantment)
          Add to the list of enchantments applicable by the anvil from a book
 int calcModifierDamage(int par1, DamageSource par2DamageSource)
          Calculates de damage protection of the enchantment based on level and damage source passed.
 int calcModifierLiving(int par1, EntityLiving par2EntityLiving)
          Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
 boolean canApplyAtEnchantingTable(ItemStack stack)
          This applies specifically to applying at the enchanting table.
 boolean canApplyTogether(Enchantment par1Enchantment)
          Determines if the enchantment passed can be applyied together with this enchantment.
 boolean func_92037_a(ItemStack par1ItemStack)
           
 int getMaxEnchantability(int par1)
          Returns the maximum value of enchantability nedded on the enchantment level passed.
 int getMaxLevel()
          Returns the maximum level that the enchantment can have.
 int getMinEnchantability(int par1)
          Returns the minimal value of enchantability needed on the enchantment level passed.
 int getMinLevel()
          Returns the minimum level that the enchantment can have.
 String getName()
          Return the name of key in translation table of this enchantment.
 String getTranslatedName(int par1)
          Returns the correct traslated name of the enchantment and the level in roman numbers.
 int getWeight()
           
 Enchantment setName(String par1Str)
          Sets the enchantment name
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

enchantmentsList

public static final Enchantment[] enchantmentsList

field_92038_c

public static final Enchantment[] field_92038_c

protection

public static final Enchantment protection
Converts environmental damage to armour damage


fireProtection

public static final Enchantment fireProtection
Protection against fire


featherFalling

public static final Enchantment featherFalling
Less fall damage


blastProtection

public static final Enchantment blastProtection
Protection against explosions


projectileProtection

public static final Enchantment projectileProtection
Protection against projectile entities (e.g. arrows)


respiration

public static final Enchantment respiration
Decreases the rate of air loss underwater; increases time between damage while suffocating


aquaAffinity

public static final Enchantment aquaAffinity
Increases underwater mining rate


field_92039_k

public static final Enchantment field_92039_k

sharpness

public static final Enchantment sharpness
Extra damage to mobs


smite

public static final Enchantment smite
Extra damage to zombies, zombie pigmen and skeletons


baneOfArthropods

public static final Enchantment baneOfArthropods
Extra damage to spiders, cave spiders and silverfish


knockback

public static final Enchantment knockback
Knocks mob and players backwards upon hit


fireAspect

public static final Enchantment fireAspect
Lights mobs on fire


looting

public static final Enchantment looting
Mobs have a chance to drop more loot


efficiency

public static final Enchantment efficiency
Faster resource gathering while in use


silkTouch

public static final Enchantment silkTouch
Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not cobblestone)


unbreaking

public static final Enchantment unbreaking
Sometimes, the tool's durability will not be spent when the tool is used


fortune

public static final Enchantment fortune
Can multiply the drop rate of items from blocks


power

public static final Enchantment power
Power enchantment for bows, add's extra damage to arrows.


punch

public static final Enchantment punch
Knockback enchantments for bows, the arrows will knockback the target when hit.


flame

public static final Enchantment flame
Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire.


infinity

public static final Enchantment infinity
Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one arrow on inventory use the bow.


effectId

public final int effectId

type

public EnumEnchantmentType type
The EnumEnchantmentType given to this Enchantment.

Method Detail

getWeight

public int getWeight()

getMinLevel

public int getMinLevel()
Returns the minimum level that the enchantment can have.


getMaxLevel

public int getMaxLevel()
Returns the maximum level that the enchantment can have.


getMinEnchantability

public int getMinEnchantability(int par1)
Returns the minimal value of enchantability needed on the enchantment level passed.


getMaxEnchantability

public int getMaxEnchantability(int par1)
Returns the maximum value of enchantability nedded on the enchantment level passed.


calcModifierDamage

public int calcModifierDamage(int par1,
                              DamageSource par2DamageSource)
Calculates de damage protection of the enchantment based on level and damage source passed.


calcModifierLiving

public int calcModifierLiving(int par1,
                              EntityLiving par2EntityLiving)
Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.


canApplyTogether

public boolean canApplyTogether(Enchantment par1Enchantment)
Determines if the enchantment passed can be applyied together with this enchantment.


setName

public Enchantment setName(String par1Str)
Sets the enchantment name


getName

public String getName()
Return the name of key in translation table of this enchantment.


getTranslatedName

public String getTranslatedName(int par1)
Returns the correct traslated name of the enchantment and the level in roman numbers.


func_92037_a

public boolean func_92037_a(ItemStack par1ItemStack)

canApplyAtEnchantingTable

public boolean canApplyAtEnchantingTable(ItemStack stack)
This applies specifically to applying at the enchanting table. The other method func_92037_a(ItemStack) applies for all possible enchantments.

Parameters:
stack -
Returns:

addToBookList

public static void addToBookList(Enchantment enchantment)
Add to the list of enchantments applicable by the anvil from a book

Parameters:
enchantment -