net.minecraft.block
Class BlockLeaves

java.lang.Object
  extended by net.minecraft.block.Block
      extended by net.minecraft.block.BlockLeavesBase
          extended by net.minecraft.block.BlockLeaves
All Implemented Interfaces:
IShearable

public class BlockLeaves
extends BlockLeavesBase
implements IShearable


Field Summary
static String[] LEAF_TYPES
           
 
Fields inherited from class net.minecraft.block.BlockLeavesBase
graphicsLevel
 
Fields inherited from class net.minecraft.block.Block
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench
 
Method Summary
 void beginLeavesDecay(World world, int x, int y, int z)
          Called when a leaf should start its decay process.
 void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
          ejects contained items into the world, and notifies neighbours of an update, as appropriate
 int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
           
 int damageDropped(int par1)
          Determines the damage on the item the block drops.
 void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
          Drops the block items with a specified chance of dropping the specified items
 int getBlockColor()
           
 int getBlockTextureFromSideAndMetadata(int par1, int par2)
          From the specified side and block metadata retrieves the blocks texture.
 int getRenderColor(int par1)
           
 void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
           
 void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
          Called when the player destroys a block with an item that can harvest it.
 int idDropped(int par1, Random par2Random, int par3)
          Returns the ID of the items to drop on destruction.
 boolean isLeaves(World world, int x, int y, int z)
          Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
 boolean isOpaqueCube()
          Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
 boolean isShearable(ItemStack item, World world, int x, int y, int z)
          Checks if the object is currently shearable Example: Sheep return false when they have no wool
 ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
          Performs the shear function on this object.
 int quantityDropped(Random par1Random)
          Returns the quantity of items to drop on block destruction.
 void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
           
 void setGraphicsLevel(boolean par1)
           
 void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
          Ticks the block if it's been scheduled
 
Methods inherited from class net.minecraft.block.BlockLeavesBase
shouldSideBeRendered
 
Methods inherited from class net.minecraft.block.Block
addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, createTileEntity, dropBlockAsItem, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCollisionBoundingBoxFromPool, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderType, getSelectedBoundingBoxFromPool, getTextureFile, getTickRandomly, hasTileEntity, hasTileEntity, idPicked, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isLadder, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborBlockChange, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDroppedWithBonus, removeBlockByPlayer, renderAsNormalBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, tickRate, translateBlockName, velocityToAddToEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

LEAF_TYPES

public static final String[] LEAF_TYPES
Method Detail

getBlockColor

public int getBlockColor()
Overrides:
getBlockColor in class Block

getRenderColor

public int getRenderColor(int par1)
Overrides:
getRenderColor in class Block

colorMultiplier

public int colorMultiplier(IBlockAccess par1IBlockAccess,
                           int par2,
                           int par3,
                           int par4)
Overrides:
colorMultiplier in class Block

breakBlock

public void breakBlock(World par1World,
                       int par2,
                       int par3,
                       int par4,
                       int par5,
                       int par6)
ejects contained items into the world, and notifies neighbours of an update, as appropriate

Overrides:
breakBlock in class Block

updateTick

public void updateTick(World par1World,
                       int par2,
                       int par3,
                       int par4,
                       Random par5Random)
Ticks the block if it's been scheduled

Overrides:
updateTick in class Block

randomDisplayTick

public void randomDisplayTick(World par1World,
                              int par2,
                              int par3,
                              int par4,
                              Random par5Random)
Overrides:
randomDisplayTick in class Block

quantityDropped

public int quantityDropped(Random par1Random)
Returns the quantity of items to drop on block destruction.

Overrides:
quantityDropped in class Block

idDropped

public int idDropped(int par1,
                     Random par2Random,
                     int par3)
Returns the ID of the items to drop on destruction.

Overrides:
idDropped in class Block

dropBlockAsItemWithChance

public void dropBlockAsItemWithChance(World par1World,
                                      int par2,
                                      int par3,
                                      int par4,
                                      int par5,
                                      float par6,
                                      int par7)
Drops the block items with a specified chance of dropping the specified items

Overrides:
dropBlockAsItemWithChance in class Block

harvestBlock

public void harvestBlock(World par1World,
                         EntityPlayer par2EntityPlayer,
                         int par3,
                         int par4,
                         int par5,
                         int par6)
Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the block and l is the block's subtype/damage.

Overrides:
harvestBlock in class Block

damageDropped

public int damageDropped(int par1)
Determines the damage on the item the block drops. Used in cloth and wood.

Overrides:
damageDropped in class Block

isOpaqueCube

public boolean isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

Overrides:
isOpaqueCube in class BlockLeavesBase

getBlockTextureFromSideAndMetadata

public int getBlockTextureFromSideAndMetadata(int par1,
                                              int par2)
From the specified side and block metadata retrieves the blocks texture. Args: side, metadata

Overrides:
getBlockTextureFromSideAndMetadata in class Block

setGraphicsLevel

public void setGraphicsLevel(boolean par1)

getSubBlocks

public void getSubBlocks(int par1,
                         CreativeTabs par2CreativeTabs,
                         List par3List)
Overrides:
getSubBlocks in class Block

isShearable

public boolean isShearable(ItemStack item,
                           World world,
                           int x,
                           int y,
                           int z)
Description copied from interface: IShearable
Checks if the object is currently shearable Example: Sheep return false when they have no wool

Specified by:
isShearable in interface IShearable
Parameters:
item - The itemstack that is being used, Possible to be null
world - The current world
x - The X Position
y - The Y Position
z - The Z Position
Returns:
If this is shearable, and onSheared should be called.

onSheared

public ArrayList<ItemStack> onSheared(ItemStack item,
                                      World world,
                                      int x,
                                      int y,
                                      int z,
                                      int fortune)
Description copied from interface: IShearable
Performs the shear function on this object. This is called for both client, and server. The object should perform all actions related to being sheared, except for dropping of the items. Returns a list of items that resulted from the shearing process. For entities, they should trust there internal location information over the values passed into this function.

Specified by:
onSheared in interface IShearable
Parameters:
item - The itemstack that is being used, Possible to be null
world - The current world
x - The X Position
y - The Y Position
z - The Z Position
fortune - The fortune level of the shears being used
Returns:
A ArrayList containing all items from this shearing. Possible to be null.

beginLeavesDecay

public void beginLeavesDecay(World world,
                             int x,
                             int y,
                             int z)
Description copied from class: Block
Called when a leaf should start its decay process.

Overrides:
beginLeavesDecay in class Block
Parameters:
world - The current world
x - X Position
y - Y Position
z - Z Position

isLeaves

public boolean isLeaves(World world,
                        int x,
                        int y,
                        int z)
Description copied from class: Block
Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.

Overrides:
isLeaves in class Block
Parameters:
world - The current world
x - X Position
y - Y Position
z - Z Position
Returns:
true if this block is considered leaves.