001 package net.minecraft.block; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 006 import java.util.ArrayList; 007 import java.util.List; 008 import java.util.Random; 009 import net.minecraft.block.material.Material; 010 import net.minecraft.creativetab.CreativeTabs; 011 import net.minecraft.entity.player.EntityPlayer; 012 import net.minecraft.item.Item; 013 import net.minecraft.item.ItemStack; 014 import net.minecraft.stats.StatList; 015 import net.minecraft.world.ColorizerFoliage; 016 import net.minecraft.world.IBlockAccess; 017 import net.minecraft.world.World; 018 019 import net.minecraftforge.common.IShearable; 020 021 public class BlockLeaves extends BlockLeavesBase implements IShearable 022 { 023 /** 024 * The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can 025 * switch the displayed version between fancy and fast graphics (fast is this index + 1). 026 */ 027 private int baseIndexInPNG; 028 public static final String[] LEAF_TYPES = new String[] {"oak", "spruce", "birch", "jungle"}; 029 int[] adjacentTreeBlocks; 030 031 protected BlockLeaves(int par1, int par2) 032 { 033 super(par1, par2, Material.leaves, false); 034 this.baseIndexInPNG = par2; 035 this.setTickRandomly(true); 036 this.setCreativeTab(CreativeTabs.tabDecorations); 037 } 038 039 @SideOnly(Side.CLIENT) 040 public int getBlockColor() 041 { 042 double var1 = 0.5D; 043 double var3 = 1.0D; 044 return ColorizerFoliage.getFoliageColor(var1, var3); 045 } 046 047 @SideOnly(Side.CLIENT) 048 049 /** 050 * Returns the color this block should be rendered. Used by leaves. 051 */ 052 public int getRenderColor(int par1) 053 { 054 return (par1 & 3) == 1 ? ColorizerFoliage.getFoliageColorPine() : ((par1 & 3) == 2 ? ColorizerFoliage.getFoliageColorBirch() : ColorizerFoliage.getFoliageColorBasic()); 055 } 056 057 @SideOnly(Side.CLIENT) 058 059 /** 060 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 061 * when first determining what to render. 062 */ 063 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 064 { 065 int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4); 066 067 if ((var5 & 3) == 1) 068 { 069 return ColorizerFoliage.getFoliageColorPine(); 070 } 071 else if ((var5 & 3) == 2) 072 { 073 return ColorizerFoliage.getFoliageColorBirch(); 074 } 075 else 076 { 077 int var6 = 0; 078 int var7 = 0; 079 int var8 = 0; 080 081 for (int var9 = -1; var9 <= 1; ++var9) 082 { 083 for (int var10 = -1; var10 <= 1; ++var10) 084 { 085 int var11 = par1IBlockAccess.getBiomeGenForCoords(par2 + var10, par4 + var9).getBiomeFoliageColor(); 086 var6 += (var11 & 16711680) >> 16; 087 var7 += (var11 & 65280) >> 8; 088 var8 += var11 & 255; 089 } 090 } 091 092 return (var6 / 9 & 255) << 16 | (var7 / 9 & 255) << 8 | var8 / 9 & 255; 093 } 094 } 095 096 /** 097 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 098 */ 099 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) 100 { 101 byte var7 = 1; 102 int var8 = var7 + 1; 103 104 if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8)) 105 { 106 for (int var9 = -var7; var9 <= var7; ++var9) 107 { 108 for (int var10 = -var7; var10 <= var7; ++var10) 109 { 110 for (int var11 = -var7; var11 <= var7; ++var11) 111 { 112 int var12 = par1World.getBlockId(par2 + var9, par3 + var10, par4 + var11); 113 114 if (Block.blocksList[var12] != null) 115 { 116 Block.blocksList[var12].beginLeavesDecay(par1World, par2 + var9, par3 + var10, par4 + var11); 117 } 118 } 119 } 120 } 121 } 122 } 123 124 /** 125 * Ticks the block if it's been scheduled 126 */ 127 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) 128 { 129 if (!par1World.isRemote) 130 { 131 int var6 = par1World.getBlockMetadata(par2, par3, par4); 132 133 if ((var6 & 8) != 0 && (var6 & 4) == 0) 134 { 135 byte var7 = 4; 136 int var8 = var7 + 1; 137 byte var9 = 32; 138 int var10 = var9 * var9; 139 int var11 = var9 / 2; 140 141 if (this.adjacentTreeBlocks == null) 142 { 143 this.adjacentTreeBlocks = new int[var9 * var9 * var9]; 144 } 145 146 int var12; 147 148 if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8)) 149 { 150 int var13; 151 int var14; 152 int var15; 153 154 for (var12 = -var7; var12 <= var7; ++var12) 155 { 156 for (var13 = -var7; var13 <= var7; ++var13) 157 { 158 for (var14 = -var7; var14 <= var7; ++var14) 159 { 160 var15 = par1World.getBlockId(par2 + var12, par3 + var13, par4 + var14); 161 162 Block block = Block.blocksList[var15]; 163 164 if (block != null && block.canSustainLeaves(par1World, par2 + var12, par3 + var13, par4 + var14)) 165 { 166 this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0; 167 } 168 else if (block != null && block.isLeaves(par1World, par2 + var12, par3 + var13, par4 + var14)) 169 { 170 this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -2; 171 } 172 else 173 { 174 this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -1; 175 } 176 } 177 } 178 } 179 180 for (var12 = 1; var12 <= 4; ++var12) 181 { 182 for (var13 = -var7; var13 <= var7; ++var13) 183 { 184 for (var14 = -var7; var14 <= var7; ++var14) 185 { 186 for (var15 = -var7; var15 <= var7; ++var15) 187 { 188 if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11] == var12 - 1) 189 { 190 if (this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2) 191 { 192 this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12; 193 } 194 195 if (this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2) 196 { 197 this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12; 198 } 199 200 if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] == -2) 201 { 202 this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] = var12; 203 } 204 205 if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] == -2) 206 { 207 this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] = var12; 208 } 209 210 if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] == -2) 211 { 212 this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] = var12; 213 } 214 215 if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] == -2) 216 { 217 this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] = var12; 218 } 219 } 220 } 221 } 222 } 223 } 224 } 225 226 var12 = this.adjacentTreeBlocks[var11 * var10 + var11 * var9 + var11]; 227 228 if (var12 >= 0) 229 { 230 par1World.setBlockMetadata(par2, par3, par4, var6 & -9); 231 } 232 else 233 { 234 this.removeLeaves(par1World, par2, par3, par4); 235 } 236 } 237 } 238 } 239 240 @SideOnly(Side.CLIENT) 241 242 /** 243 * A randomly called display update to be able to add particles or other items for display 244 */ 245 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) 246 { 247 if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1) 248 { 249 double var6 = (double)((float)par2 + par5Random.nextFloat()); 250 double var8 = (double)par3 - 0.05D; 251 double var10 = (double)((float)par4 + par5Random.nextFloat()); 252 par1World.spawnParticle("dripWater", var6, var8, var10, 0.0D, 0.0D, 0.0D); 253 } 254 } 255 256 private void removeLeaves(World par1World, int par2, int par3, int par4) 257 { 258 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 259 par1World.setBlockWithNotify(par2, par3, par4, 0); 260 } 261 262 /** 263 * Returns the quantity of items to drop on block destruction. 264 */ 265 public int quantityDropped(Random par1Random) 266 { 267 return par1Random.nextInt(20) == 0 ? 1 : 0; 268 } 269 270 /** 271 * Returns the ID of the items to drop on destruction. 272 */ 273 public int idDropped(int par1, Random par2Random, int par3) 274 { 275 return Block.sapling.blockID; 276 } 277 278 /** 279 * Drops the block items with a specified chance of dropping the specified items 280 */ 281 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 282 { 283 if (!par1World.isRemote) 284 { 285 byte var8 = 20; 286 287 if ((par5 & 3) == 3) 288 { 289 var8 = 40; 290 } 291 292 if (par1World.rand.nextInt(var8) == 0) 293 { 294 int var9 = this.idDropped(par5, par1World.rand, par7); 295 this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(var9, 1, this.damageDropped(par5))); 296 } 297 298 if ((par5 & 3) == 0 && par1World.rand.nextInt(200) == 0) 299 { 300 this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0)); 301 } 302 } 303 } 304 305 /** 306 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the 307 * block and l is the block's subtype/damage. 308 */ 309 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) 310 { 311 super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6); 312 } 313 314 /** 315 * Determines the damage on the item the block drops. Used in cloth and wood. 316 */ 317 public int damageDropped(int par1) 318 { 319 return par1 & 3; 320 } 321 322 /** 323 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 324 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 325 */ 326 public boolean isOpaqueCube() 327 { 328 return !this.graphicsLevel; 329 } 330 331 /** 332 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 333 */ 334 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 335 { 336 return (par2 & 3) == 1 ? this.blockIndexInTexture + 80 : ((par2 & 3) == 3 ? this.blockIndexInTexture + 144 : this.blockIndexInTexture); 337 } 338 339 @SideOnly(Side.CLIENT) 340 341 /** 342 * Pass true to draw this block using fancy graphics, or false for fast graphics. 343 */ 344 public void setGraphicsLevel(boolean par1) 345 { 346 this.graphicsLevel = par1; 347 this.blockIndexInTexture = this.baseIndexInPNG + (par1 ? 0 : 1); 348 } 349 350 @SideOnly(Side.CLIENT) 351 352 /** 353 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 354 */ 355 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 356 { 357 par3List.add(new ItemStack(par1, 1, 0)); 358 par3List.add(new ItemStack(par1, 1, 1)); 359 par3List.add(new ItemStack(par1, 1, 2)); 360 par3List.add(new ItemStack(par1, 1, 3)); 361 } 362 363 /** 364 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 365 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 366 */ 367 protected ItemStack createStackedBlock(int par1) 368 { 369 return new ItemStack(this.blockID, 1, par1 & 3); 370 } 371 372 @Override 373 public boolean isShearable(ItemStack item, World world, int x, int y, int z) 374 { 375 return true; 376 } 377 378 @Override 379 public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune) 380 { 381 ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); 382 ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z) & 3)); 383 return ret; 384 } 385 386 @Override 387 public void beginLeavesDecay(World world, int x, int y, int z) 388 { 389 world.setBlockMetadata(x, y, z, world.getBlockMetadata(x, y, z) | 8); 390 } 391 392 @Override 393 public boolean isLeaves(World world, int x, int y, int z) 394 { 395 return true; 396 } 397 }