001    package net.minecraft.block;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    
006    import java.util.ArrayList;
007    import java.util.List;
008    import java.util.Random;
009    import net.minecraft.block.material.Material;
010    import net.minecraft.creativetab.CreativeTabs;
011    import net.minecraft.entity.player.EntityPlayer;
012    import net.minecraft.item.Item;
013    import net.minecraft.item.ItemStack;
014    import net.minecraft.stats.StatList;
015    import net.minecraft.world.ColorizerFoliage;
016    import net.minecraft.world.IBlockAccess;
017    import net.minecraft.world.World;
018    
019    import net.minecraftforge.common.IShearable;
020    
021    public class BlockLeaves extends BlockLeavesBase implements IShearable
022    {
023        /**
024         * The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can
025         * switch the displayed version between fancy and fast graphics (fast is this index + 1).
026         */
027        private int baseIndexInPNG;
028        public static final String[] LEAF_TYPES = new String[] {"oak", "spruce", "birch", "jungle"};
029        int[] adjacentTreeBlocks;
030    
031        protected BlockLeaves(int par1, int par2)
032        {
033            super(par1, par2, Material.leaves, false);
034            this.baseIndexInPNG = par2;
035            this.setTickRandomly(true);
036            this.setCreativeTab(CreativeTabs.tabDecorations);
037        }
038    
039        @SideOnly(Side.CLIENT)
040        public int getBlockColor()
041        {
042            double var1 = 0.5D;
043            double var3 = 1.0D;
044            return ColorizerFoliage.getFoliageColor(var1, var3);
045        }
046    
047        @SideOnly(Side.CLIENT)
048    
049        /**
050         * Returns the color this block should be rendered. Used by leaves.
051         */
052        public int getRenderColor(int par1)
053        {
054            return (par1 & 3) == 1 ? ColorizerFoliage.getFoliageColorPine() : ((par1 & 3) == 2 ? ColorizerFoliage.getFoliageColorBirch() : ColorizerFoliage.getFoliageColorBasic());
055        }
056    
057        @SideOnly(Side.CLIENT)
058    
059        /**
060         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
061         * when first determining what to render.
062         */
063        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
064        {
065            int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
066    
067            if ((var5 & 3) == 1)
068            {
069                return ColorizerFoliage.getFoliageColorPine();
070            }
071            else if ((var5 & 3) == 2)
072            {
073                return ColorizerFoliage.getFoliageColorBirch();
074            }
075            else
076            {
077                int var6 = 0;
078                int var7 = 0;
079                int var8 = 0;
080    
081                for (int var9 = -1; var9 <= 1; ++var9)
082                {
083                    for (int var10 = -1; var10 <= 1; ++var10)
084                    {
085                        int var11 = par1IBlockAccess.getBiomeGenForCoords(par2 + var10, par4 + var9).getBiomeFoliageColor();
086                        var6 += (var11 & 16711680) >> 16;
087                        var7 += (var11 & 65280) >> 8;
088                        var8 += var11 & 255;
089                    }
090                }
091    
092                return (var6 / 9 & 255) << 16 | (var7 / 9 & 255) << 8 | var8 / 9 & 255;
093            }
094        }
095    
096        /**
097         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
098         */
099        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
100        {
101            byte var7 = 1;
102            int var8 = var7 + 1;
103    
104            if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
105            {
106                for (int var9 = -var7; var9 <= var7; ++var9)
107                {
108                    for (int var10 = -var7; var10 <= var7; ++var10)
109                    {
110                        for (int var11 = -var7; var11 <= var7; ++var11)
111                        {
112                            int var12 = par1World.getBlockId(par2 + var9, par3 + var10, par4 + var11);
113    
114                            if (Block.blocksList[var12] != null)
115                            {
116                                Block.blocksList[var12].beginLeavesDecay(par1World, par2 + var9, par3 + var10, par4 + var11);
117                            }
118                        }
119                    }
120                }
121            }
122        }
123    
124        /**
125         * Ticks the block if it's been scheduled
126         */
127        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
128        {
129            if (!par1World.isRemote)
130            {
131                int var6 = par1World.getBlockMetadata(par2, par3, par4);
132    
133                if ((var6 & 8) != 0 && (var6 & 4) == 0)
134                {
135                    byte var7 = 4;
136                    int var8 = var7 + 1;
137                    byte var9 = 32;
138                    int var10 = var9 * var9;
139                    int var11 = var9 / 2;
140    
141                    if (this.adjacentTreeBlocks == null)
142                    {
143                        this.adjacentTreeBlocks = new int[var9 * var9 * var9];
144                    }
145    
146                    int var12;
147    
148                    if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
149                    {
150                        int var13;
151                        int var14;
152                        int var15;
153    
154                        for (var12 = -var7; var12 <= var7; ++var12)
155                        {
156                            for (var13 = -var7; var13 <= var7; ++var13)
157                            {
158                                for (var14 = -var7; var14 <= var7; ++var14)
159                                {
160                                    var15 = par1World.getBlockId(par2 + var12, par3 + var13, par4 + var14);
161    
162                                    Block block = Block.blocksList[var15];
163    
164                                    if (block != null && block.canSustainLeaves(par1World, par2 + var12, par3 + var13, par4 + var14))
165                                    {
166                                        this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0;
167                                    }
168                                    else if (block != null && block.isLeaves(par1World, par2 + var12, par3 + var13, par4 + var14))
169                                    {
170                                        this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -2;
171                                    }
172                                    else
173                                    {
174                                        this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -1;
175                                    }
176                                }
177                            }
178                        }
179    
180                        for (var12 = 1; var12 <= 4; ++var12)
181                        {
182                            for (var13 = -var7; var13 <= var7; ++var13)
183                            {
184                                for (var14 = -var7; var14 <= var7; ++var14)
185                                {
186                                    for (var15 = -var7; var15 <= var7; ++var15)
187                                    {
188                                        if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11] == var12 - 1)
189                                        {
190                                            if (this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2)
191                                            {
192                                                this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
193                                            }
194    
195                                            if (this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2)
196                                            {
197                                                this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
198                                            }
199    
200                                            if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] == -2)
201                                            {
202                                                this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] = var12;
203                                            }
204    
205                                            if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] == -2)
206                                            {
207                                                this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] = var12;
208                                            }
209    
210                                            if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] == -2)
211                                            {
212                                                this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] = var12;
213                                            }
214    
215                                            if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] == -2)
216                                            {
217                                                this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] = var12;
218                                            }
219                                        }
220                                    }
221                                }
222                            }
223                        }
224                    }
225    
226                    var12 = this.adjacentTreeBlocks[var11 * var10 + var11 * var9 + var11];
227    
228                    if (var12 >= 0)
229                    {
230                        par1World.setBlockMetadata(par2, par3, par4, var6 & -9);
231                    }
232                    else
233                    {
234                        this.removeLeaves(par1World, par2, par3, par4);
235                    }
236                }
237            }
238        }
239    
240        @SideOnly(Side.CLIENT)
241    
242        /**
243         * A randomly called display update to be able to add particles or other items for display
244         */
245        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
246        {
247            if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1)
248            {
249                double var6 = (double)((float)par2 + par5Random.nextFloat());
250                double var8 = (double)par3 - 0.05D;
251                double var10 = (double)((float)par4 + par5Random.nextFloat());
252                par1World.spawnParticle("dripWater", var6, var8, var10, 0.0D, 0.0D, 0.0D);
253            }
254        }
255    
256        private void removeLeaves(World par1World, int par2, int par3, int par4)
257        {
258            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
259            par1World.setBlockWithNotify(par2, par3, par4, 0);
260        }
261    
262        /**
263         * Returns the quantity of items to drop on block destruction.
264         */
265        public int quantityDropped(Random par1Random)
266        {
267            return par1Random.nextInt(20) == 0 ? 1 : 0;
268        }
269    
270        /**
271         * Returns the ID of the items to drop on destruction.
272         */
273        public int idDropped(int par1, Random par2Random, int par3)
274        {
275            return Block.sapling.blockID;
276        }
277    
278        /**
279         * Drops the block items with a specified chance of dropping the specified items
280         */
281        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
282        {
283            if (!par1World.isRemote)
284            {
285                byte var8 = 20;
286    
287                if ((par5 & 3) == 3)
288                {
289                    var8 = 40;
290                }
291    
292                if (par1World.rand.nextInt(var8) == 0)
293                {
294                    int var9 = this.idDropped(par5, par1World.rand, par7);
295                    this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(var9, 1, this.damageDropped(par5)));
296                }
297    
298                if ((par5 & 3) == 0 && par1World.rand.nextInt(200) == 0)
299                {
300                    this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0));
301                }
302            }
303        }
304    
305        /**
306         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
307         * block and l is the block's subtype/damage.
308         */
309        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
310        {
311            super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
312        }
313    
314        /**
315         * Determines the damage on the item the block drops. Used in cloth and wood.
316         */
317        public int damageDropped(int par1)
318        {
319            return par1 & 3;
320        }
321    
322        /**
323         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
324         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
325         */
326        public boolean isOpaqueCube()
327        {
328            return !this.graphicsLevel;
329        }
330    
331        /**
332         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
333         */
334        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
335        {
336            return (par2 & 3) == 1 ? this.blockIndexInTexture + 80 : ((par2 & 3) == 3 ? this.blockIndexInTexture + 144 : this.blockIndexInTexture);
337        }
338    
339        @SideOnly(Side.CLIENT)
340    
341        /**
342         * Pass true to draw this block using fancy graphics, or false for fast graphics.
343         */
344        public void setGraphicsLevel(boolean par1)
345        {
346            this.graphicsLevel = par1;
347            this.blockIndexInTexture = this.baseIndexInPNG + (par1 ? 0 : 1);
348        }
349    
350        @SideOnly(Side.CLIENT)
351    
352        /**
353         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
354         */
355        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
356        {
357            par3List.add(new ItemStack(par1, 1, 0));
358            par3List.add(new ItemStack(par1, 1, 1));
359            par3List.add(new ItemStack(par1, 1, 2));
360            par3List.add(new ItemStack(par1, 1, 3));
361        }
362    
363        /**
364         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
365         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
366         */
367        protected ItemStack createStackedBlock(int par1)
368        {
369            return new ItemStack(this.blockID, 1, par1 & 3);
370        }
371    
372        @Override
373        public boolean isShearable(ItemStack item, World world, int x, int y, int z)
374        {
375            return true;
376        }
377    
378        @Override
379        public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune)
380        {
381            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
382            ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z) & 3));
383            return ret;
384        }
385    
386        @Override
387        public void beginLeavesDecay(World world, int x, int y, int z)
388        {
389            world.setBlockMetadata(x, y, z, world.getBlockMetadata(x, y, z) | 8);
390        }
391    
392        @Override
393        public boolean isLeaves(World world, int x, int y, int z)
394        {
395            return true;
396        }
397    }