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java.lang.Objectcpw.mods.fml.common.registry.VillagerRegistry
public class VillagerRegistry
Registry for villager trading control
Nested Class Summary | |
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static interface |
VillagerRegistry.IVillageCreationHandler
Allow access to the StructureVillagePieces array controlling new village
creation so you can insert your own new village pieces |
static interface |
VillagerRegistry.IVillageTradeHandler
Allow access to the MerchantRecipeList for a villager type for manipulation |
Constructor Summary | |
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VillagerRegistry()
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Method Summary | |
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static void |
addEmeraldBuyRecipe(EntityVillager villager,
MerchantRecipeList list,
Random random,
Item item,
float chance,
int min,
int max)
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static void |
addEmeraldSellRecipe(EntityVillager villager,
MerchantRecipeList list,
Random random,
Item item,
float chance,
int min,
int max)
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static void |
addExtraVillageComponents(ArrayList components,
Random random,
int i)
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static void |
applyRandomTrade(EntityVillager villager,
Random rand)
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static Object |
getVillageComponent(StructureVillagePieceWeight villagePiece,
ComponentVillageStartPiece startPiece,
List pieces,
Random random,
int p1,
int p2,
int p3,
int p4,
int p5)
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static String |
getVillagerSkin(int villagerType,
String defaultSkin)
Callback to setup new villager types |
static VillagerRegistry |
instance()
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static void |
manageVillagerTrades(MerchantRecipeList recipeList,
EntityVillager villager,
int villagerType,
Random random)
Callback to handle trade setup for villagers |
void |
registerVillageCreationHandler(VillagerRegistry.IVillageCreationHandler handler)
Register a new village creation handler |
void |
registerVillagerType(int villagerId,
String villagerSkin)
Register a new skin for a villager type |
void |
registerVillageTradeHandler(int villagerId,
VillagerRegistry.IVillageTradeHandler handler)
Register a new villager trading handler for the specified villager type |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public VillagerRegistry()
Method Detail |
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public static VillagerRegistry instance()
public void registerVillagerType(int villagerId, String villagerSkin)
villagerId
- villagerSkin
- public void registerVillageCreationHandler(VillagerRegistry.IVillageCreationHandler handler)
handler
- public void registerVillageTradeHandler(int villagerId, VillagerRegistry.IVillageTradeHandler handler)
villagerId
- handler
- public static String getVillagerSkin(int villagerType, String defaultSkin)
villagerType
- defaultSkin
- public static void manageVillagerTrades(MerchantRecipeList recipeList, EntityVillager villager, int villagerType, Random random)
recipeList
- villager
- villagerType
- random
- public static void addExtraVillageComponents(ArrayList components, Random random, int i)
public static Object getVillageComponent(StructureVillagePieceWeight villagePiece, ComponentVillageStartPiece startPiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5)
public static void addEmeraldBuyRecipe(EntityVillager villager, MerchantRecipeList list, Random random, Item item, float chance, int min, int max)
public static void addEmeraldSellRecipe(EntityVillager villager, MerchantRecipeList list, Random random, Item item, float chance, int min, int max)
public static void applyRandomTrade(EntityVillager villager, Random rand)
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