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public interface IWorldAccess
Method Summary | |
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void |
broadcastSound(int var1,
int var2,
int var3,
int var4,
int var5)
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void |
destroyBlockPartially(int var1,
int var2,
int var3,
int var4,
int var5)
Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value |
void |
markBlockForRenderUpdate(int var1,
int var2,
int var3)
On the client, re-renders this block. |
void |
markBlockForUpdate(int var1,
int var2,
int var3)
On the client, re-renders the block. |
void |
markBlockRangeForRenderUpdate(int var1,
int var2,
int var3,
int var4,
int var5,
int var6)
On the client, re-renders all blocks in this range, inclusive. |
void |
obtainEntitySkin(Entity var1)
Start the skin for this entity downloading, if necessary, and increment its reference counter |
void |
playAuxSFX(EntityPlayer var1,
int var2,
int var3,
int var4,
int var5,
int var6)
Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc). |
void |
playRecord(String var1,
int var2,
int var3,
int var4)
Plays the specified record. |
void |
playSound(String var1,
double var2,
double var4,
double var6,
float var8,
float var9)
Plays the specified sound. |
void |
playSoundToNearExcept(EntityPlayer var1,
String var2,
double var3,
double var5,
double var7,
float var9,
float var10)
Plays sound to all near players except the player reference given |
void |
releaseEntitySkin(Entity var1)
Decrement the reference counter for this entity's skin image data |
void |
spawnParticle(String var1,
double var2,
double var4,
double var6,
double var8,
double var10,
double var12)
Spawns a particle. |
Method Detail |
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void markBlockForUpdate(int var1, int var2, int var3)
void markBlockForRenderUpdate(int var1, int var2, int var3)
void markBlockRangeForRenderUpdate(int var1, int var2, int var3, int var4, int var5, int var6)
void playSound(String var1, double var2, double var4, double var6, float var8, float var9)
void playSoundToNearExcept(EntityPlayer var1, String var2, double var3, double var5, double var7, float var9, float var10)
void spawnParticle(String var1, double var2, double var4, double var6, double var8, double var10, double var12)
void obtainEntitySkin(Entity var1)
void releaseEntitySkin(Entity var1)
void playRecord(String var1, int var2, int var3, int var4)
void broadcastSound(int var1, int var2, int var3, int var4, int var5)
void playAuxSFX(EntityPlayer var1, int var2, int var3, int var4, int var5, int var6)
void destroyBlockPartially(int var1, int var2, int var3, int var4, int var5)
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