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java.lang.Objectnet.minecraft.client.renderer.RenderGlobal
public class RenderGlobal
Field Summary | |
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Map |
damagedBlocks
Stores blocks currently being broken. |
RenderBlocks |
globalRenderBlocks
Global render blocks |
Minecraft |
mc
A reference to the Minecraft object. |
RenderEngine |
renderEngine
The RenderEngine instance used by RenderGlobal |
WorldClient |
theWorld
|
List |
tileEntities
|
Constructor Summary | |
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RenderGlobal(Minecraft par1Minecraft,
RenderEngine par2RenderEngine)
|
Method Summary | |
---|---|
void |
broadcastSound(int par1,
int par2,
int par3,
int par4,
int par5)
|
void |
clipRenderersByFrustum(ICamera par1ICamera,
float par2)
Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the frustum for frustum clipping Args: frustum, partialTickTime |
void |
deleteAllDisplayLists()
Deletes all display lists |
void |
destroyBlockPartially(int par1,
int par2,
int par3,
int par4,
int par5)
Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value |
EntityFX |
doSpawnParticle(String par1Str,
double par2,
double par4,
double par6,
double par8,
double par10,
double par12)
Spawns a particle. |
void |
drawBlockBreaking(EntityPlayer par1EntityPlayer,
MovingObjectPosition par2MovingObjectPosition,
int par3,
ItemStack par4ItemStack,
float par5)
|
void |
drawBlockDamageTexture(Tessellator par1Tessellator,
EntityLiving par2EntityPlayer,
float par3)
|
void |
drawBlockDamageTexture(Tessellator par1Tessellator,
EntityPlayer par2EntityPlayer,
float par3)
|
void |
drawSelectionBox(EntityPlayer par1EntityPlayer,
MovingObjectPosition par2MovingObjectPosition,
int par3,
ItemStack par4ItemStack,
float par5)
Draws the selection box for the player. |
String |
getDebugInfoEntities()
Gets the entities info for use on the Debug screen |
String |
getDebugInfoRenders()
Gets the render info for use on the Debug screen |
boolean |
hasCloudFog(double par1,
double par3,
double par5,
float par7)
Checks if the given position is to be rendered with cloud fog |
void |
loadRenderers()
Loads all the renderers and sets up the basic settings usage |
void |
markBlockForRenderUpdate(int par1,
int par2,
int par3)
On the client, re-renders this block. |
void |
markBlockForUpdate(int par1,
int par2,
int par3)
On the client, re-renders the block. |
void |
markBlockRangeForRenderUpdate(int par1,
int par2,
int par3,
int par4,
int par5,
int par6)
On the client, re-renders all blocks in this range, inclusive. |
void |
markBlocksForUpdate(int par1,
int par2,
int par3,
int par4,
int par5,
int par6)
Marks the blocks in the given range for update |
void |
obtainEntitySkin(Entity par1Entity)
Start the skin for this entity downloading, if necessary, and increment its reference counter |
void |
playAuxSFX(EntityPlayer par1EntityPlayer,
int par2,
int par3,
int par4,
int par5,
int par6)
Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc). |
void |
playRecord(String par1Str,
int par2,
int par3,
int par4)
Plays the specified record. |
void |
playSound(String par1Str,
double par2,
double par4,
double par6,
float par8,
float par9)
Plays the specified sound. |
void |
playSoundToNearExcept(EntityPlayer par1EntityPlayer,
String par2Str,
double par3,
double par5,
double par7,
float par9,
float par10)
Plays sound to all near players except the player reference given |
void |
releaseEntitySkin(Entity par1Entity)
Decrement the reference counter for this entity's skin image data |
void |
renderAllRenderLists(int par1,
double par2)
Render all render lists |
void |
renderClouds(float par1)
|
void |
renderCloudsFancy(float par1)
Renders the 3d fancy clouds |
void |
renderEntities(Vec3 par1Vec3,
ICamera par2ICamera,
float par3)
Renders all entities within range and within the frustrum. |
void |
renderSky(float par1)
Renders the sky with the partial tick time. |
void |
setWorldAndLoadRenderers(WorldClient par1WorldClient)
set null to clear |
int |
sortAndRender(EntityLiving par1EntityLiving,
int par2,
double par3)
Sorts all renderers based on the passed in entity. |
void |
spawnParticle(String par1Str,
double par2,
double par4,
double par6,
double par8,
double par10,
double par12)
Spawns a particle. |
void |
updateClouds()
|
boolean |
updateRenderers(EntityLiving par1EntityLiving,
boolean par2)
Updates some of the renderers sorted by distance from the player |
Methods inherited from class java.lang.Object |
---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public List tileEntities
public WorldClient theWorld
public final RenderEngine renderEngine
public Minecraft mc
public RenderBlocks globalRenderBlocks
public Map damagedBlocks
Constructor Detail |
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public RenderGlobal(Minecraft par1Minecraft, RenderEngine par2RenderEngine)
Method Detail |
---|
public void setWorldAndLoadRenderers(WorldClient par1WorldClient)
public void loadRenderers()
public void renderEntities(Vec3 par1Vec3, ICamera par2ICamera, float par3)
public String getDebugInfoRenders()
public String getDebugInfoEntities()
public int sortAndRender(EntityLiving par1EntityLiving, int par2, double par3)
public void renderAllRenderLists(int par1, double par2)
public void updateClouds()
public void renderSky(float par1)
public void renderClouds(float par1)
public boolean hasCloudFog(double par1, double par3, double par5, float par7)
public void renderCloudsFancy(float par1)
public boolean updateRenderers(EntityLiving par1EntityLiving, boolean par2)
public void drawBlockBreaking(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)
public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3)
public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityLiving par2EntityPlayer, float par3)
public void drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5)
public void markBlocksForUpdate(int par1, int par2, int par3, int par4, int par5, int par6)
public void markBlockForUpdate(int par1, int par2, int par3)
markBlockForUpdate
in interface IWorldAccess
public void markBlockForRenderUpdate(int par1, int par2, int par3)
markBlockForRenderUpdate
in interface IWorldAccess
public void markBlockRangeForRenderUpdate(int par1, int par2, int par3, int par4, int par5, int par6)
markBlockRangeForRenderUpdate
in interface IWorldAccess
public void clipRenderersByFrustum(ICamera par1ICamera, float par2)
public void playRecord(String par1Str, int par2, int par3, int par4)
playRecord
in interface IWorldAccess
public void playSound(String par1Str, double par2, double par4, double par6, float par8, float par9)
playSound
in interface IWorldAccess
public void playSoundToNearExcept(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10)
playSoundToNearExcept
in interface IWorldAccess
public void spawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
spawnParticle
in interface IWorldAccess
public EntityFX doSpawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
public void obtainEntitySkin(Entity par1Entity)
obtainEntitySkin
in interface IWorldAccess
public void releaseEntitySkin(Entity par1Entity)
releaseEntitySkin
in interface IWorldAccess
public void deleteAllDisplayLists()
public void broadcastSound(int par1, int par2, int par3, int par4, int par5)
broadcastSound
in interface IWorldAccess
public void playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)
playAuxSFX
in interface IWorldAccess
public void destroyBlockPartially(int par1, int par2, int par3, int par4, int par5)
destroyBlockPartially
in interface IWorldAccess
|
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