net.minecraft.client.model
Class ModelBase

java.lang.Object
  extended by net.minecraft.client.model.ModelBase
Direct Known Subclasses:
ModelBat, ModelBiped, ModelBlaze, ModelBoat, ModelBook, ModelChest, ModelChicken, ModelCreeper, ModelDragon, ModelEnderCrystal, ModelGhast, ModelIronGolem, ModelMagmaCube, ModelMinecart, ModelOcelot, ModelQuadruped, ModelSign, ModelSilverfish, ModelSkeletonHead, ModelSlime, ModelSnowMan, ModelSpider, ModelSquid, ModelVillager, ModelWither, ModelWolf

public abstract class ModelBase
extends Object


Field Summary
 List boxList
          This is a list of all the boxes (ModelRenderer.class) in the current model.
 boolean isChild
           
 boolean isRiding
           
 float onGround
           
 int textureHeight
           
 int textureWidth
           
 
Constructor Summary
ModelBase()
           
 
Method Summary
 ModelRenderer func_85181_a(Random par1Random)
           
 TextureOffset getTextureOffset(String par1Str)
           
 void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
          Sets the models various rotation angles then renders the model.
 void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
          Used for easily adding entity-dependent animations.
 void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
          Sets the model's various rotation angles.
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

onGround

public float onGround

isRiding

public boolean isRiding

boxList

public List boxList
This is a list of all the boxes (ModelRenderer.class) in the current model.


isChild

public boolean isChild

textureWidth

public int textureWidth

textureHeight

public int textureHeight
Constructor Detail

ModelBase

public ModelBase()
Method Detail

render

public void render(Entity par1Entity,
                   float par2,
                   float par3,
                   float par4,
                   float par5,
                   float par6,
                   float par7)
Sets the models various rotation angles then renders the model.


setRotationAngles

public void setRotationAngles(float par1,
                              float par2,
                              float par3,
                              float par4,
                              float par5,
                              float par6,
                              Entity par7Entity)
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.


setLivingAnimations

public void setLivingAnimations(EntityLiving par1EntityLiving,
                                float par2,
                                float par3,
                                float par4)
Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.


func_85181_a

public ModelRenderer func_85181_a(Random par1Random)

getTextureOffset

public TextureOffset getTextureOffset(String par1Str)