net.minecraft.client.model
Class ModelBase
java.lang.Object
net.minecraft.client.model.ModelBase
- Direct Known Subclasses:
- ModelBat, ModelBiped, ModelBlaze, ModelBoat, ModelBook, ModelChest, ModelChicken, ModelCreeper, ModelDragon, ModelEnderCrystal, ModelGhast, ModelIronGolem, ModelMagmaCube, ModelMinecart, ModelOcelot, ModelQuadruped, ModelSign, ModelSilverfish, ModelSkeletonHead, ModelSlime, ModelSnowMan, ModelSpider, ModelSquid, ModelVillager, ModelWither, ModelWolf
public abstract class ModelBase
- extends Object
Method Summary |
ModelRenderer |
func_85181_a(Random par1Random)
|
TextureOffset |
getTextureOffset(String par1Str)
|
void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model. |
void |
setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations. |
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles. |
onGround
public float onGround
isRiding
public boolean isRiding
boxList
public List boxList
- This is a list of all the boxes (ModelRenderer.class) in the current model.
isChild
public boolean isChild
textureWidth
public int textureWidth
textureHeight
public int textureHeight
ModelBase
public ModelBase()
render
public void render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
- Sets the models various rotation angles then renders the model.
setRotationAngles
public void setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
- Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
"far" arms and legs can swing at most.
setLivingAnimations
public void setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
- Used for easily adding entity-dependent animations. The second and third float params here are the same second
and third as in the setRotationAngles method.
func_85181_a
public ModelRenderer func_85181_a(Random par1Random)
getTextureOffset
public TextureOffset getTextureOffset(String par1Str)