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Packages that use ModelBase | |
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net.minecraft.client.model | |
net.minecraft.client.renderer.entity |
Uses of ModelBase in net.minecraft.client.model |
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Subclasses of ModelBase in net.minecraft.client.model | |
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class |
ModelBat
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class |
ModelBiped
|
class |
ModelBlaze
|
class |
ModelBoat
|
class |
ModelBook
|
class |
ModelChest
|
class |
ModelChicken
|
class |
ModelCow
|
class |
ModelCreeper
|
class |
ModelDragon
|
class |
ModelEnderCrystal
|
class |
ModelEnderman
|
class |
ModelGhast
|
class |
ModelIronGolem
|
class |
ModelLargeChest
|
class |
ModelMagmaCube
|
class |
ModelMinecart
|
class |
ModelOcelot
|
class |
ModelPig
|
class |
ModelQuadruped
|
class |
ModelSheep1
|
class |
ModelSheep2
|
class |
ModelSign
|
class |
ModelSilverfish
|
class |
ModelSkeleton
|
class |
ModelSkeletonHead
|
class |
ModelSlime
|
class |
ModelSnowMan
|
class |
ModelSpider
|
class |
ModelSquid
|
class |
ModelVillager
|
class |
ModelWitch
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class |
ModelWither
|
class |
ModelWolf
|
class |
ModelZombie
|
class |
ModelZombieVillager
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Constructors in net.minecraft.client.model with parameters of type ModelBase | |
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ModelRenderer(ModelBase par1ModelBase)
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ModelRenderer(ModelBase par1ModelBase,
int par2,
int par3)
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ModelRenderer(ModelBase par1ModelBase,
String par2Str)
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Uses of ModelBase in net.minecraft.client.renderer.entity |
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Methods in net.minecraft.client.renderer.entity with parameters of type ModelBase | |
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void |
RenderLiving.setRenderPassModel(ModelBase par1ModelBase)
Sets the model to be used in the current render pass (the first render pass is done after the primary model is rendered) Args: model |
Constructors in net.minecraft.client.renderer.entity with parameters of type ModelBase | |
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RenderChicken(ModelBase par1ModelBase,
float par2)
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RenderCow(ModelBase par1ModelBase,
float par2)
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RenderGiantZombie(ModelBase par1ModelBase,
float par2,
float par3)
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RenderLiving(ModelBase par1ModelBase,
float par2)
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RenderMooshroom(ModelBase par1ModelBase,
float par2)
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RenderOcelot(ModelBase par1ModelBase,
float par2)
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RenderPig(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3)
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RenderSheep(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3)
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RenderSlime(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3)
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RenderSquid(ModelBase par1ModelBase,
float par2)
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RenderWolf(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3)
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