net.minecraft.client.renderer.entity
Class RenderLiving

java.lang.Object
  extended by net.minecraft.client.renderer.entity.Render
      extended by net.minecraft.client.renderer.entity.RenderLiving
Direct Known Subclasses:
RenderBat, RenderBiped, RenderBlaze, RenderChicken, RenderCow, RenderCreeper, RenderDragon, RenderEnderman, RenderGhast, RenderGiantZombie, RenderIronGolem, RenderMagmaCube, RenderMooshroom, RenderOcelot, RenderPig, RenderPlayer, RenderSheep, RenderSilverfish, RenderSlime, RenderSnowMan, RenderSpider, RenderSquid, RenderVillager, RenderWitch, RenderWither, RenderWolf

public class RenderLiving
extends Render


Constructor Summary
RenderLiving(ModelBase par1ModelBase, float par2)
           
 
Method Summary
 void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
          Actually renders the given argument.
 void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void setRenderPassModel(ModelBase par1ModelBase)
          Sets the model to be used in the current render pass (the first render pass is done after the primary model is rendered) Args: model
 
Methods inherited from class net.minecraft.client.renderer.entity.Render
doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

RenderLiving

public RenderLiving(ModelBase par1ModelBase,
                    float par2)
Method Detail

setRenderPassModel

public void setRenderPassModel(ModelBase par1ModelBase)
Sets the model to be used in the current render pass (the first render pass is done after the primary model is rendered) Args: model


doRenderLiving

public void doRenderLiving(EntityLiving par1EntityLiving,
                           double par2,
                           double par4,
                           double par6,
                           float par8,
                           float par9)

doRender

public void doRender(Entity par1Entity,
                     double par2,
                     double par4,
                     double par6,
                     float par8,
                     float par9)
Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render
Specified by:
doRender in class Render