net.minecraft.client.renderer.entity
Class RenderLiving
java.lang.Object
net.minecraft.client.renderer.entity.Render
net.minecraft.client.renderer.entity.RenderLiving
- Direct Known Subclasses:
- RenderBat, RenderBiped, RenderBlaze, RenderChicken, RenderCow, RenderCreeper, RenderDragon, RenderEnderman, RenderGhast, RenderGiantZombie, RenderIronGolem, RenderMagmaCube, RenderMooshroom, RenderOcelot, RenderPig, RenderPlayer, RenderSheep, RenderSilverfish, RenderSlime, RenderSnowMan, RenderSpider, RenderSquid, RenderVillager, RenderWitch, RenderWither, RenderWolf
public class RenderLiving
- extends Render
Method Summary |
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument. |
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
|
void |
setRenderPassModel(ModelBase par1ModelBase)
Sets the model to be used in the current render pass (the first render pass is done after the primary model is
rendered) Args: model |
RenderLiving
public RenderLiving(ModelBase par1ModelBase,
float par2)
setRenderPassModel
public void setRenderPassModel(ModelBase par1ModelBase)
- Sets the model to be used in the current render pass (the first render pass is done after the primary model is
rendered) Args: model
doRenderLiving
public void doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
doRender
public void doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
- Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
(Render
- Specified by:
doRender
in class Render