net.minecraft.client.renderer.entity
Class RenderBiped

java.lang.Object
  extended by net.minecraft.client.renderer.entity.Render
      extended by net.minecraft.client.renderer.entity.RenderLiving
          extended by net.minecraft.client.renderer.entity.RenderBiped
Direct Known Subclasses:
RenderSkeleton, RenderZombie

public class RenderBiped
extends RenderLiving


Field Summary
static String[] bipedArmorFilenamePrefix
          List of armor texture filenames.
 
Constructor Summary
RenderBiped(ModelBiped par1ModelBiped, float par2)
           
RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
           
 
Method Summary
 void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
          Actually renders the given argument.
 void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 
Methods inherited from class net.minecraft.client.renderer.entity.RenderLiving
setRenderPassModel
 
Methods inherited from class net.minecraft.client.renderer.entity.Render
doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

bipedArmorFilenamePrefix

public static String[] bipedArmorFilenamePrefix
List of armor texture filenames.

Constructor Detail

RenderBiped

public RenderBiped(ModelBiped par1ModelBiped,
                   float par2)

RenderBiped

public RenderBiped(ModelBiped par1ModelBiped,
                   float par2,
                   float par3)
Method Detail

doRenderLiving

public void doRenderLiving(EntityLiving par1EntityLiving,
                           double par2,
                           double par4,
                           double par6,
                           float par8,
                           float par9)
Overrides:
doRenderLiving in class RenderLiving

doRender

public void doRender(Entity par1Entity,
                     double par2,
                     double par4,
                     double par6,
                     float par8,
                     float par9)
Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render
Overrides:
doRender in class RenderLiving