net.minecraft.client.renderer.entity
Class RenderBiped
java.lang.Object
net.minecraft.client.renderer.entity.Render
net.minecraft.client.renderer.entity.RenderLiving
net.minecraft.client.renderer.entity.RenderBiped
- Direct Known Subclasses:
- RenderSkeleton, RenderZombie
public class RenderBiped
- extends RenderLiving
Method Summary |
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument. |
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
|
bipedArmorFilenamePrefix
public static String[] bipedArmorFilenamePrefix
- List of armor texture filenames.
RenderBiped
public RenderBiped(ModelBiped par1ModelBiped,
float par2)
RenderBiped
public RenderBiped(ModelBiped par1ModelBiped,
float par2,
float par3)
doRenderLiving
public void doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
- Overrides:
doRenderLiving
in class RenderLiving
doRender
public void doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
- Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
(Render
- Overrides:
doRender
in class RenderLiving