001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.block.Block;
006    import net.minecraft.client.entity.EntityPlayerSP;
007    import net.minecraft.client.model.ModelBiped;
008    import net.minecraft.client.renderer.RenderBlocks;
009    import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
010    import net.minecraft.entity.Entity;
011    import net.minecraft.entity.EntityLiving;
012    import net.minecraft.item.EnumArmorMaterial;
013    import net.minecraft.item.Item;
014    import net.minecraft.item.ItemBlock;
015    import net.minecraft.item.ItemArmor;
016    import net.minecraft.item.ItemStack;
017    import org.lwjgl.opengl.GL11;
018    import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
019    import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
020    import net.minecraftforge.client.ForgeHooksClient;
021    import net.minecraftforge.client.IItemRenderer;
022    import net.minecraftforge.client.MinecraftForgeClient;
023    
024    @SideOnly(Side.CLIENT)
025    public class RenderBiped extends RenderLiving
026    {
027        protected ModelBiped modelBipedMain;
028        protected float field_77070_b;
029        protected ModelBiped field_82423_g;
030        protected ModelBiped field_82425_h;
031    
032        /** List of armor texture filenames. */
033        public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
034    
035        public RenderBiped(ModelBiped par1ModelBiped, float par2)
036        {
037            this(par1ModelBiped, par2, 1.0F);
038        }
039    
040        public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
041        {
042            super(par1ModelBiped, par2);
043            this.modelBipedMain = par1ModelBiped;
044            this.field_77070_b = par3;
045            this.func_82421_b();
046        }
047    
048        protected void func_82421_b()
049        {
050            this.field_82423_g = new ModelBiped(1.0F);
051            this.field_82425_h = new ModelBiped(0.5F);
052        }
053    
054        /**
055         * Queries whether should render the specified pass or not.
056         */
057        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
058        {
059            ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2);
060    
061            if (var4 != null)
062            {
063                Item var5 = var4.getItem();
064    
065                if (var5 instanceof ItemArmor)
066                {
067                    ItemArmor var6 = (ItemArmor)var5;
068                    this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
069                    ModelBiped var7 = par2 == 2 ? this.field_82425_h : this.field_82423_g;
070                    var7.bipedHead.showModel = par2 == 0;
071                    var7.bipedHeadwear.showModel = par2 == 0;
072                    var7.bipedBody.showModel = par2 == 1 || par2 == 2;
073                    var7.bipedRightArm.showModel = par2 == 1;
074                    var7.bipedLeftArm.showModel = par2 == 1;
075                    var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
076                    var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
077                    this.setRenderPassModel(var7);
078    
079                    if (var7 != null)
080                    {
081                        var7.onGround = this.mainModel.onGround;
082                    }
083    
084                    if (var7 != null)
085                    {
086                        var7.isRiding = this.mainModel.isRiding;
087                    }
088    
089                    if (var7 != null)
090                    {
091                        var7.isChild = this.mainModel.isChild;
092                    }
093    
094                    float var8 = 1.0F;
095    
096                    if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH)
097                    {
098                        int var9 = var6.getColor(var4);
099                        float var10 = (float)(var9 >> 16 & 255) / 255.0F;
100                        float var11 = (float)(var9 >> 8 & 255) / 255.0F;
101                        float var12 = (float)(var9 & 255) / 255.0F;
102                        GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
103    
104                        if (var4.isItemEnchanted())
105                        {
106                            return 31;
107                        }
108    
109                        return 16;
110                    }
111    
112                    GL11.glColor3f(var8, var8, var8);
113    
114                    if (var4.isItemEnchanted())
115                    {
116                        return 15;
117                    }
118    
119                    return 1;
120                }
121            }
122    
123            return -1;
124        }
125    
126        protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
127        {
128            ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2);
129    
130            if (var4 != null)
131            {
132                Item var5 = var4.getItem();
133    
134                if (var5 instanceof ItemArmor)
135                {
136                    ItemArmor var6 = (ItemArmor)var5;
137                    this.loadTexture("/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png");
138                    float var7 = 1.0F;
139                    GL11.glColor3f(var7, var7, var7);
140                }
141            }
142        }
143    
144        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
145        {
146            float var10 = 1.0F;
147            GL11.glColor3f(var10, var10, var10);
148            ItemStack var11 = par1EntityLiving.getHeldItem();
149            this.func_82420_a(par1EntityLiving, var11);
150            double var12 = par4 - (double)par1EntityLiving.yOffset;
151    
152            if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP))
153            {
154                var12 -= 0.125D;
155            }
156    
157            super.doRenderLiving(par1EntityLiving, par2, var12, par6, par8, par9);
158            this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false;
159            this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false;
160            this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0;
161        }
162    
163        protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
164        {
165            this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0;
166            this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking();
167        }
168    
169        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
170        {
171            float var3 = 1.0F;
172            GL11.glColor3f(var3, var3, var3);
173            super.renderEquippedItems(par1EntityLiving, par2);
174            ItemStack var4 = par1EntityLiving.getHeldItem();
175            ItemStack var5 = par1EntityLiving.getCurrentArmor(3);
176            float var6;
177    
178            if (var5 != null)
179            {
180                GL11.glPushMatrix();
181                this.modelBipedMain.bipedHead.postRender(0.0625F);
182    
183                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var5, EQUIPPED);
184                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var5, BLOCK_3D));
185    
186                if (var5.getItem() instanceof ItemBlock)
187                {
188                    if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var5.itemID].getRenderType()))
189                    {
190                        var6 = 0.625F;
191                        GL11.glTranslatef(0.0F, -0.25F, 0.0F);
192                        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
193                        GL11.glScalef(var6, -var6, -var6);
194                    }
195    
196                    this.renderManager.itemRenderer.renderItem(par1EntityLiving, var5, 0);
197                }
198                else if (var5.getItem().itemID == Item.skull.itemID)
199                {
200                    var6 = 1.0625F;
201                    GL11.glScalef(var6, -var6, -var6);
202                    String var7 = "";
203    
204                    if (var5.hasTagCompound() && var5.getTagCompound().hasKey("SkullOwner"))
205                    {
206                        var7 = var5.getTagCompound().getString("SkullOwner");
207                    }
208    
209                    TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var5.getItemDamage(), var7);
210                }
211    
212                GL11.glPopMatrix();
213            }
214    
215            if (var4 != null)
216            {
217                GL11.glPushMatrix();
218    
219                if (this.mainModel.isChild)
220                {
221                    var6 = 0.5F;
222                    GL11.glTranslatef(0.0F, 0.625F, 0.0F);
223                    GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
224                    GL11.glScalef(var6, var6, var6);
225                }
226    
227                this.modelBipedMain.bipedRightArm.postRender(0.0625F);
228                GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
229    
230                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
231                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
232    
233                if (var4.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())))
234                {
235                    var6 = 0.5F;
236                    GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
237                    var6 *= 0.75F;
238                    GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
239                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
240                    GL11.glScalef(-var6, -var6, var6);
241                }
242                else if (var4.itemID == Item.bow.itemID)
243                {
244                    var6 = 0.625F;
245                    GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
246                    GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
247                    GL11.glScalef(var6, -var6, var6);
248                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
249                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
250                }
251                else if (Item.itemsList[var4.itemID].isFull3D())
252                {
253                    var6 = 0.625F;
254    
255                    if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
256                    {
257                        GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
258                        GL11.glTranslatef(0.0F, -0.125F, 0.0F);
259                    }
260    
261                    this.func_82422_c();
262                    GL11.glScalef(var6, -var6, var6);
263                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
264                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
265                }
266                else
267                {
268                    var6 = 0.375F;
269                    GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
270                    GL11.glScalef(var6, var6, var6);
271                    GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
272                    GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
273                    GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
274                }
275    
276                this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, 0);
277    
278                if (var4.getItem().requiresMultipleRenderPasses())
279                {
280                    for (int x = 1; x < var4.getItem().getRenderPasses(var4.getItemDamage()); x++)
281                    {
282                        this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, x);
283                    }
284                }
285    
286                GL11.glPopMatrix();
287            }
288        }
289    
290        protected void func_82422_c()
291        {
292            GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
293        }
294    
295        /**
296         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
297         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
298         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
299         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
300         */
301        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
302        {
303            this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
304        }
305    }