001 package net.minecraft.client.renderer.entity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.block.Block; 006 import net.minecraft.client.entity.EntityPlayerSP; 007 import net.minecraft.client.model.ModelBiped; 008 import net.minecraft.client.renderer.RenderBlocks; 009 import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer; 010 import net.minecraft.entity.Entity; 011 import net.minecraft.entity.EntityLiving; 012 import net.minecraft.item.EnumArmorMaterial; 013 import net.minecraft.item.Item; 014 import net.minecraft.item.ItemBlock; 015 import net.minecraft.item.ItemArmor; 016 import net.minecraft.item.ItemStack; 017 import org.lwjgl.opengl.GL11; 018 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED; 019 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D; 020 import net.minecraftforge.client.ForgeHooksClient; 021 import net.minecraftforge.client.IItemRenderer; 022 import net.minecraftforge.client.MinecraftForgeClient; 023 024 @SideOnly(Side.CLIENT) 025 public class RenderBiped extends RenderLiving 026 { 027 protected ModelBiped modelBipedMain; 028 protected float field_77070_b; 029 protected ModelBiped field_82423_g; 030 protected ModelBiped field_82425_h; 031 032 /** List of armor texture filenames. */ 033 public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; 034 035 public RenderBiped(ModelBiped par1ModelBiped, float par2) 036 { 037 this(par1ModelBiped, par2, 1.0F); 038 } 039 040 public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3) 041 { 042 super(par1ModelBiped, par2); 043 this.modelBipedMain = par1ModelBiped; 044 this.field_77070_b = par3; 045 this.func_82421_b(); 046 } 047 048 protected void func_82421_b() 049 { 050 this.field_82423_g = new ModelBiped(1.0F); 051 this.field_82425_h = new ModelBiped(0.5F); 052 } 053 054 /** 055 * Queries whether should render the specified pass or not. 056 */ 057 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 058 { 059 ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2); 060 061 if (var4 != null) 062 { 063 Item var5 = var4.getItem(); 064 065 if (var5 instanceof ItemArmor) 066 { 067 ItemArmor var6 = (ItemArmor)var5; 068 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png")); 069 ModelBiped var7 = par2 == 2 ? this.field_82425_h : this.field_82423_g; 070 var7.bipedHead.showModel = par2 == 0; 071 var7.bipedHeadwear.showModel = par2 == 0; 072 var7.bipedBody.showModel = par2 == 1 || par2 == 2; 073 var7.bipedRightArm.showModel = par2 == 1; 074 var7.bipedLeftArm.showModel = par2 == 1; 075 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3; 076 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; 077 this.setRenderPassModel(var7); 078 079 if (var7 != null) 080 { 081 var7.onGround = this.mainModel.onGround; 082 } 083 084 if (var7 != null) 085 { 086 var7.isRiding = this.mainModel.isRiding; 087 } 088 089 if (var7 != null) 090 { 091 var7.isChild = this.mainModel.isChild; 092 } 093 094 float var8 = 1.0F; 095 096 if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH) 097 { 098 int var9 = var6.getColor(var4); 099 float var10 = (float)(var9 >> 16 & 255) / 255.0F; 100 float var11 = (float)(var9 >> 8 & 255) / 255.0F; 101 float var12 = (float)(var9 & 255) / 255.0F; 102 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12); 103 104 if (var4.isItemEnchanted()) 105 { 106 return 31; 107 } 108 109 return 16; 110 } 111 112 GL11.glColor3f(var8, var8, var8); 113 114 if (var4.isItemEnchanted()) 115 { 116 return 15; 117 } 118 119 return 1; 120 } 121 } 122 123 return -1; 124 } 125 126 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) 127 { 128 ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2); 129 130 if (var4 != null) 131 { 132 Item var5 = var4.getItem(); 133 134 if (var5 instanceof ItemArmor) 135 { 136 ItemArmor var6 = (ItemArmor)var5; 137 this.loadTexture("/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"); 138 float var7 = 1.0F; 139 GL11.glColor3f(var7, var7, var7); 140 } 141 } 142 } 143 144 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 145 { 146 float var10 = 1.0F; 147 GL11.glColor3f(var10, var10, var10); 148 ItemStack var11 = par1EntityLiving.getHeldItem(); 149 this.func_82420_a(par1EntityLiving, var11); 150 double var12 = par4 - (double)par1EntityLiving.yOffset; 151 152 if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP)) 153 { 154 var12 -= 0.125D; 155 } 156 157 super.doRenderLiving(par1EntityLiving, par2, var12, par6, par8, par9); 158 this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false; 159 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false; 160 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0; 161 } 162 163 protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack) 164 { 165 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0; 166 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking(); 167 } 168 169 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 170 { 171 float var3 = 1.0F; 172 GL11.glColor3f(var3, var3, var3); 173 super.renderEquippedItems(par1EntityLiving, par2); 174 ItemStack var4 = par1EntityLiving.getHeldItem(); 175 ItemStack var5 = par1EntityLiving.getCurrentArmor(3); 176 float var6; 177 178 if (var5 != null) 179 { 180 GL11.glPushMatrix(); 181 this.modelBipedMain.bipedHead.postRender(0.0625F); 182 183 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var5, EQUIPPED); 184 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var5, BLOCK_3D)); 185 186 if (var5.getItem() instanceof ItemBlock) 187 { 188 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var5.itemID].getRenderType())) 189 { 190 var6 = 0.625F; 191 GL11.glTranslatef(0.0F, -0.25F, 0.0F); 192 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 193 GL11.glScalef(var6, -var6, -var6); 194 } 195 196 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var5, 0); 197 } 198 else if (var5.getItem().itemID == Item.skull.itemID) 199 { 200 var6 = 1.0625F; 201 GL11.glScalef(var6, -var6, -var6); 202 String var7 = ""; 203 204 if (var5.hasTagCompound() && var5.getTagCompound().hasKey("SkullOwner")) 205 { 206 var7 = var5.getTagCompound().getString("SkullOwner"); 207 } 208 209 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var5.getItemDamage(), var7); 210 } 211 212 GL11.glPopMatrix(); 213 } 214 215 if (var4 != null) 216 { 217 GL11.glPushMatrix(); 218 219 if (this.mainModel.isChild) 220 { 221 var6 = 0.5F; 222 GL11.glTranslatef(0.0F, 0.625F, 0.0F); 223 GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F); 224 GL11.glScalef(var6, var6, var6); 225 } 226 227 this.modelBipedMain.bipedRightArm.postRender(0.0625F); 228 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); 229 230 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED); 231 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D)); 232 233 if (var4.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))) 234 { 235 var6 = 0.5F; 236 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); 237 var6 *= 0.75F; 238 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 239 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 240 GL11.glScalef(-var6, -var6, var6); 241 } 242 else if (var4.itemID == Item.bow.itemID) 243 { 244 var6 = 0.625F; 245 GL11.glTranslatef(0.0F, 0.125F, 0.3125F); 246 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); 247 GL11.glScalef(var6, -var6, var6); 248 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 249 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 250 } 251 else if (Item.itemsList[var4.itemID].isFull3D()) 252 { 253 var6 = 0.625F; 254 255 if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering()) 256 { 257 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 258 GL11.glTranslatef(0.0F, -0.125F, 0.0F); 259 } 260 261 this.func_82422_c(); 262 GL11.glScalef(var6, -var6, var6); 263 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 264 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 265 } 266 else 267 { 268 var6 = 0.375F; 269 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); 270 GL11.glScalef(var6, var6, var6); 271 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); 272 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 273 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); 274 } 275 276 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, 0); 277 278 if (var4.getItem().requiresMultipleRenderPasses()) 279 { 280 for (int x = 1; x < var4.getItem().getRenderPasses(var4.getItemDamage()); x++) 281 { 282 this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, x); 283 } 284 } 285 286 GL11.glPopMatrix(); 287 } 288 } 289 290 protected void func_82422_c() 291 { 292 GL11.glTranslatef(0.0F, 0.1875F, 0.0F); 293 } 294 295 /** 296 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 297 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 298 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 299 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 300 */ 301 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 302 { 303 this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9); 304 } 305 }