net.minecraft.client.renderer.entity
Class RenderBlaze
java.lang.Object
net.minecraft.client.renderer.entity.Render
net.minecraft.client.renderer.entity.RenderLiving
net.minecraft.client.renderer.entity.RenderBlaze
public class RenderBlaze
- extends RenderLiving
Method Summary |
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument. |
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
|
void |
renderBlaze(EntityBlaze par1EntityBlaze,
double par2,
double par4,
double par6,
float par8,
float par9)
|
RenderBlaze
public RenderBlaze()
renderBlaze
public void renderBlaze(EntityBlaze par1EntityBlaze,
double par2,
double par4,
double par6,
float par8,
float par9)
doRenderLiving
public void doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
- Overrides:
doRenderLiving
in class RenderLiving
doRender
public void doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
- Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
(Render
- Overrides:
doRender
in class RenderLiving