001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.model.ModelBlaze;
006 import net.minecraft.entity.Entity;
007 import net.minecraft.entity.EntityLiving;
008 import net.minecraft.entity.monster.EntityBlaze;
009
010 @SideOnly(Side.CLIENT)
011 public class RenderBlaze extends RenderLiving
012 {
013 private int field_77068_a;
014
015 public RenderBlaze()
016 {
017 super(new ModelBlaze(), 0.5F);
018 this.field_77068_a = ((ModelBlaze)this.mainModel).func_78104_a();
019 }
020
021 public void renderBlaze(EntityBlaze par1EntityBlaze, double par2, double par4, double par6, float par8, float par9)
022 {
023 int var10 = ((ModelBlaze)this.mainModel).func_78104_a();
024
025 if (var10 != this.field_77068_a)
026 {
027 this.field_77068_a = var10;
028 this.mainModel = new ModelBlaze();
029 }
030
031 super.doRenderLiving(par1EntityBlaze, par2, par4, par6, par8, par9);
032 }
033
034 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
035 {
036 this.renderBlaze((EntityBlaze)par1EntityLiving, par2, par4, par6, par8, par9);
037 }
038
039 /**
040 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
041 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
042 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
043 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
044 */
045 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
046 {
047 this.renderBlaze((EntityBlaze)par1Entity, par2, par4, par6, par8, par9);
048 }
049 }