001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.model.ModelBlaze;
006    import net.minecraft.entity.Entity;
007    import net.minecraft.entity.EntityLiving;
008    import net.minecraft.entity.monster.EntityBlaze;
009    
010    @SideOnly(Side.CLIENT)
011    public class RenderBlaze extends RenderLiving
012    {
013        private int field_77068_a;
014    
015        public RenderBlaze()
016        {
017            super(new ModelBlaze(), 0.5F);
018            this.field_77068_a = ((ModelBlaze)this.mainModel).func_78104_a();
019        }
020    
021        public void renderBlaze(EntityBlaze par1EntityBlaze, double par2, double par4, double par6, float par8, float par9)
022        {
023            int var10 = ((ModelBlaze)this.mainModel).func_78104_a();
024    
025            if (var10 != this.field_77068_a)
026            {
027                this.field_77068_a = var10;
028                this.mainModel = new ModelBlaze();
029            }
030    
031            super.doRenderLiving(par1EntityBlaze, par2, par4, par6, par8, par9);
032        }
033    
034        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
035        {
036            this.renderBlaze((EntityBlaze)par1EntityLiving, par2, par4, par6, par8, par9);
037        }
038    
039        /**
040         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
041         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
042         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
043         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
044         */
045        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
046        {
047            this.renderBlaze((EntityBlaze)par1Entity, par2, par4, par6, par8, par9);
048        }
049    }