001 package net.minecraft.client.renderer.entity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.model.ModelBlaze; 006 import net.minecraft.entity.Entity; 007 import net.minecraft.entity.EntityLiving; 008 import net.minecraft.entity.monster.EntityBlaze; 009 010 @SideOnly(Side.CLIENT) 011 public class RenderBlaze extends RenderLiving 012 { 013 private int field_77068_a; 014 015 public RenderBlaze() 016 { 017 super(new ModelBlaze(), 0.5F); 018 this.field_77068_a = ((ModelBlaze)this.mainModel).func_78104_a(); 019 } 020 021 public void renderBlaze(EntityBlaze par1EntityBlaze, double par2, double par4, double par6, float par8, float par9) 022 { 023 int var10 = ((ModelBlaze)this.mainModel).func_78104_a(); 024 025 if (var10 != this.field_77068_a) 026 { 027 this.field_77068_a = var10; 028 this.mainModel = new ModelBlaze(); 029 } 030 031 super.doRenderLiving(par1EntityBlaze, par2, par4, par6, par8, par9); 032 } 033 034 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 035 { 036 this.renderBlaze((EntityBlaze)par1EntityLiving, par2, par4, par6, par8, par9); 037 } 038 039 /** 040 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 041 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 042 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 043 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 044 */ 045 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 046 { 047 this.renderBlaze((EntityBlaze)par1Entity, par2, par4, par6, par8, par9); 048 } 049 }