net.minecraft.client.renderer.entity
Class RenderSquid

java.lang.Object
  extended by net.minecraft.client.renderer.entity.Render
      extended by net.minecraft.client.renderer.entity.RenderLiving
          extended by net.minecraft.client.renderer.entity.RenderSquid

public class RenderSquid
extends RenderLiving


Constructor Summary
RenderSquid(ModelBase par1ModelBase, float par2)
           
 
Method Summary
 void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
          Actually renders the given argument.
 void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
           
 void renderLivingSquid(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
          Renders the Living Squid.
 
Methods inherited from class net.minecraft.client.renderer.entity.RenderLiving
setRenderPassModel
 
Methods inherited from class net.minecraft.client.renderer.entity.Render
doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

RenderSquid

public RenderSquid(ModelBase par1ModelBase,
                   float par2)
Method Detail

renderLivingSquid

public void renderLivingSquid(EntitySquid par1EntitySquid,
                              double par2,
                              double par4,
                              double par6,
                              float par8,
                              float par9)
Renders the Living Squid.


doRenderLiving

public void doRenderLiving(EntityLiving par1EntityLiving,
                           double par2,
                           double par4,
                           double par6,
                           float par8,
                           float par9)
Overrides:
doRenderLiving in class RenderLiving

doRender

public void doRender(Entity par1Entity,
                     double par2,
                     double par4,
                     double par6,
                     float par8,
                     float par9)
Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render
Overrides:
doRender in class RenderLiving