001 package net.minecraft.client.renderer.entity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.model.ModelBase; 006 import net.minecraft.entity.Entity; 007 import net.minecraft.entity.EntityLiving; 008 import net.minecraft.entity.passive.EntitySquid; 009 import org.lwjgl.opengl.GL11; 010 011 @SideOnly(Side.CLIENT) 012 public class RenderSquid extends RenderLiving 013 { 014 public RenderSquid(ModelBase par1ModelBase, float par2) 015 { 016 super(par1ModelBase, par2); 017 } 018 019 /** 020 * Renders the Living Squid. 021 */ 022 public void renderLivingSquid(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9) 023 { 024 super.doRenderLiving(par1EntitySquid, par2, par4, par6, par8, par9); 025 } 026 027 /** 028 * Rotates the Squid's corpse. 029 */ 030 protected void rotateSquidsCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4) 031 { 032 float var5 = par1EntitySquid.field_70862_e + (par1EntitySquid.field_70861_d - par1EntitySquid.field_70862_e) * par4; 033 float var6 = par1EntitySquid.field_70860_g + (par1EntitySquid.field_70859_f - par1EntitySquid.field_70860_g) * par4; 034 GL11.glTranslatef(0.0F, 0.5F, 0.0F); 035 GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F); 036 GL11.glRotatef(var5, 1.0F, 0.0F, 0.0F); 037 GL11.glRotatef(var6, 0.0F, 1.0F, 0.0F); 038 GL11.glTranslatef(0.0F, -1.2F, 0.0F); 039 } 040 041 protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2) 042 { 043 return par1EntitySquid.lastTentacleAngle + (par1EntitySquid.tentacleAngle - par1EntitySquid.lastTentacleAngle) * par2; 044 } 045 046 /** 047 * Defines what float the third param in setRotationAngles of ModelBase is 048 */ 049 protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2) 050 { 051 return this.handleRotationFloat((EntitySquid)par1EntityLiving, par2); 052 } 053 054 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4) 055 { 056 this.rotateSquidsCorpse((EntitySquid)par1EntityLiving, par2, par3, par4); 057 } 058 059 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 060 { 061 this.renderLivingSquid((EntitySquid)par1EntityLiving, par2, par4, par6, par8, par9); 062 } 063 064 /** 065 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 066 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 067 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 068 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 069 */ 070 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 071 { 072 this.renderLivingSquid((EntitySquid)par1Entity, par2, par4, par6, par8, par9); 073 } 074 }