001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.model.ModelBase;
006    import net.minecraft.entity.Entity;
007    import net.minecraft.entity.EntityLiving;
008    import net.minecraft.entity.passive.EntitySquid;
009    import org.lwjgl.opengl.GL11;
010    
011    @SideOnly(Side.CLIENT)
012    public class RenderSquid extends RenderLiving
013    {
014        public RenderSquid(ModelBase par1ModelBase, float par2)
015        {
016            super(par1ModelBase, par2);
017        }
018    
019        /**
020         * Renders the Living Squid.
021         */
022        public void renderLivingSquid(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
023        {
024            super.doRenderLiving(par1EntitySquid, par2, par4, par6, par8, par9);
025        }
026    
027        /**
028         * Rotates the Squid's corpse.
029         */
030        protected void rotateSquidsCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4)
031        {
032            float var5 = par1EntitySquid.field_70862_e + (par1EntitySquid.field_70861_d - par1EntitySquid.field_70862_e) * par4;
033            float var6 = par1EntitySquid.field_70860_g + (par1EntitySquid.field_70859_f - par1EntitySquid.field_70860_g) * par4;
034            GL11.glTranslatef(0.0F, 0.5F, 0.0F);
035            GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F);
036            GL11.glRotatef(var5, 1.0F, 0.0F, 0.0F);
037            GL11.glRotatef(var6, 0.0F, 1.0F, 0.0F);
038            GL11.glTranslatef(0.0F, -1.2F, 0.0F);
039        }
040    
041        protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2)
042        {
043            return par1EntitySquid.lastTentacleAngle + (par1EntitySquid.tentacleAngle - par1EntitySquid.lastTentacleAngle) * par2;
044        }
045    
046        /**
047         * Defines what float the third param in setRotationAngles of ModelBase is
048         */
049        protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
050        {
051            return this.handleRotationFloat((EntitySquid)par1EntityLiving, par2);
052        }
053    
054        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
055        {
056            this.rotateSquidsCorpse((EntitySquid)par1EntityLiving, par2, par3, par4);
057        }
058    
059        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
060        {
061            this.renderLivingSquid((EntitySquid)par1EntityLiving, par2, par4, par6, par8, par9);
062        }
063    
064        /**
065         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
066         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
067         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
068         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
069         */
070        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
071        {
072            this.renderLivingSquid((EntitySquid)par1Entity, par2, par4, par6, par8, par9);
073        }
074    }