net.minecraft.client.renderer.entity
Class RenderTNTPrimed

java.lang.Object
  extended by net.minecraft.client.renderer.entity.Render
      extended by net.minecraft.client.renderer.entity.RenderTNTPrimed

public class RenderTNTPrimed
extends Render


Constructor Summary
RenderTNTPrimed()
           
 
Method Summary
 void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
          Actually renders the given argument.
 void renderPrimedTNT(EntityTNTPrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
           
 
Methods inherited from class net.minecraft.client.renderer.entity.Render
doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

RenderTNTPrimed

public RenderTNTPrimed()
Method Detail

renderPrimedTNT

public void renderPrimedTNT(EntityTNTPrimed par1EntityTNTPrimed,
                            double par2,
                            double par4,
                            double par6,
                            float par8,
                            float par9)

doRender

public void doRender(Entity par1Entity,
                     double par2,
                     double par4,
                     double par6,
                     float par8,
                     float par9)
Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render
Specified by:
doRender in class Render