net.minecraft.client.renderer.entity
Class RenderVillager
java.lang.Object
net.minecraft.client.renderer.entity.Render
net.minecraft.client.renderer.entity.RenderLiving
net.minecraft.client.renderer.entity.RenderVillager
public class RenderVillager
- extends RenderLiving
Method Summary |
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument. |
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
|
void |
renderVillager(EntityVillager par1EntityVillager,
double par2,
double par4,
double par6,
float par8,
float par9)
|
RenderVillager
public RenderVillager()
renderVillager
public void renderVillager(EntityVillager par1EntityVillager,
double par2,
double par4,
double par6,
float par8,
float par9)
doRenderLiving
public void doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
- Overrides:
doRenderLiving
in class RenderLiving
doRender
public void doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
- Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
(Render
- Overrides:
doRender
in class RenderLiving