001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.block.Block;
006    import net.minecraft.client.renderer.RenderBlocks;
007    import net.minecraft.entity.Entity;
008    import net.minecraft.entity.item.EntityTNTPrimed;
009    import org.lwjgl.opengl.GL11;
010    
011    @SideOnly(Side.CLIENT)
012    public class RenderTNTPrimed extends Render
013    {
014        private RenderBlocks blockRenderer = new RenderBlocks();
015    
016        public RenderTNTPrimed()
017        {
018            this.shadowSize = 0.5F;
019        }
020    
021        public void renderPrimedTNT(EntityTNTPrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
022        {
023            GL11.glPushMatrix();
024            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
025            float var10;
026    
027            if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F)
028            {
029                var10 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F;
030    
031                if (var10 < 0.0F)
032                {
033                    var10 = 0.0F;
034                }
035    
036                if (var10 > 1.0F)
037                {
038                    var10 = 1.0F;
039                }
040    
041                var10 *= var10;
042                var10 *= var10;
043                float var11 = 1.0F + var10 * 0.3F;
044                GL11.glScalef(var11, var11, var11);
045            }
046    
047            var10 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
048            this.loadTexture("/terrain.png");
049            this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityTNTPrimed.getBrightness(par9));
050    
051            if (par1EntityTNTPrimed.fuse / 5 % 2 == 0)
052            {
053                GL11.glDisable(GL11.GL_TEXTURE_2D);
054                GL11.glDisable(GL11.GL_LIGHTING);
055                GL11.glEnable(GL11.GL_BLEND);
056                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
057                GL11.glColor4f(1.0F, 1.0F, 1.0F, var10);
058                this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F);
059                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
060                GL11.glDisable(GL11.GL_BLEND);
061                GL11.glEnable(GL11.GL_LIGHTING);
062                GL11.glEnable(GL11.GL_TEXTURE_2D);
063            }
064    
065            GL11.glPopMatrix();
066        }
067    
068        /**
069         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
070         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
071         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
072         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
073         */
074        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
075        {
076            this.renderPrimedTNT((EntityTNTPrimed)par1Entity, par2, par4, par6, par8, par9);
077        }
078    }