001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.block.Block;
006 import net.minecraft.client.renderer.RenderBlocks;
007 import net.minecraft.entity.Entity;
008 import net.minecraft.entity.item.EntityTNTPrimed;
009 import org.lwjgl.opengl.GL11;
010
011 @SideOnly(Side.CLIENT)
012 public class RenderTNTPrimed extends Render
013 {
014 private RenderBlocks blockRenderer = new RenderBlocks();
015
016 public RenderTNTPrimed()
017 {
018 this.shadowSize = 0.5F;
019 }
020
021 public void renderPrimedTNT(EntityTNTPrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
022 {
023 GL11.glPushMatrix();
024 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
025 float var10;
026
027 if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F)
028 {
029 var10 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F;
030
031 if (var10 < 0.0F)
032 {
033 var10 = 0.0F;
034 }
035
036 if (var10 > 1.0F)
037 {
038 var10 = 1.0F;
039 }
040
041 var10 *= var10;
042 var10 *= var10;
043 float var11 = 1.0F + var10 * 0.3F;
044 GL11.glScalef(var11, var11, var11);
045 }
046
047 var10 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
048 this.loadTexture("/terrain.png");
049 this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityTNTPrimed.getBrightness(par9));
050
051 if (par1EntityTNTPrimed.fuse / 5 % 2 == 0)
052 {
053 GL11.glDisable(GL11.GL_TEXTURE_2D);
054 GL11.glDisable(GL11.GL_LIGHTING);
055 GL11.glEnable(GL11.GL_BLEND);
056 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
057 GL11.glColor4f(1.0F, 1.0F, 1.0F, var10);
058 this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F);
059 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
060 GL11.glDisable(GL11.GL_BLEND);
061 GL11.glEnable(GL11.GL_LIGHTING);
062 GL11.glEnable(GL11.GL_TEXTURE_2D);
063 }
064
065 GL11.glPopMatrix();
066 }
067
068 /**
069 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
070 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
071 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
072 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
073 */
074 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
075 {
076 this.renderPrimedTNT((EntityTNTPrimed)par1Entity, par2, par4, par6, par8, par9);
077 }
078 }